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Star Bolt
Name:
Star Bolt
Player:
NPC
Val
Char
Base
Cost
Max
Pts.
15
STR
10
x1
5
17/27
DEX
10
x3
21
10/30
CON
10
x2
0
10/25
BODY
10
x2
0
17
INT
10
x1
7
27
EGO
10
x2
34
11
PRE
10
x1
1
10
COM
10
x1/2
0
10
PD
3
x1
7
10/14
ED
2
x1
8
3/7
SPD
2.7
x10
3
5/9
REC
5
x2
0
20/60
END
20
x1/2
0
45/70
STUN
23
x1
22
Characteristics Cost:
108
STR Roll: 12-
DEX Roll: 12/14-
CON Roll: 11/15-
INT Roll: 12-
EGO Roll: 14-
PER Roll: 12-
Run: 6"
Swim: 2"
Jump: 3"
Disadvantages
+ Base: 100
25 
Accidental Change:at Night 
15 
DF: Mutant; Concealability: Not Concealable, 15; Reaction: Noticed and Recognizable, +0 
10 
DF:Light Glow from forehead and eyes; Concealability: Concealable, 10; Reaction: Noticed and Recognizable, +0 
20 
Hunted by Genocide; Capabilities: More Powerful, 15; Non-combat Influence: Extensive, +5; Geographical Area: Unlimited, -0; Actions: Hunting, ×1; Punishment: Harsh, 0 
20 
Hunted by Primus; Capabilities: More Powerful, 15; Non-combat Influence: Extensive, +5; Geographical Area: Unlimited, -0; Actions: Hunting, ×1; Punishment: Harsh, 0 
20 
Hunted by the Shadow Warriors; Capabilities: More Powerful, 15; Non-combat Influence: Extensive, +5; Geographical Area: Unlimited, -0; Actions: Hunting, ×1; Punishment: Harsh, 0 
20 
Duty Bond to Family 
20 
Overconfidence 
10 
Prankster 
10 
Reputation Cold Hearted /Villian Form 
15 
Secret Identity: Karl Portis 
Experience
35
Disad Total:
185
Exp Spent +
31
Cost =
316
Pts Skill /
Talent / Perk / Power
END/
Roll
Mask: Need Not Breathe ; OIF: -½; Works only at night: -½ (10)
70 
Multipower (70-pt reserve) (70)
u-4 
14d6 Energy Blast /flares from eyes ; Range: 350; Versus: ED; Limited Power Sight: Slightly, -¼; Works only in Darkness: -½ (70)  7
u-7 
7d6 Ego Attack (70)  7
u-7 
7d6 Flash (Normal Sight) ; Range: 350 (70)  7
Elemental Control: Light (15-pt reserve) ; Burnout/ Will not work Sunlight: 11-, -¾; Works only at Night: -½; Only in Hero ID: -¼ (15)
a-11 
Starlight Glow Armor (10 PD/10 ED) ; Hardened: ×1, ¼; Invisible: One Sense Group, +½; Burnout/Will not work in Sunlight: 11-, -¾ (52)
b-7 
16" Teleportation (Long Range 16") ; Increased Range: ×1, +0; Long Range: 16"; Long Range (miles): 0.019; Mass Multiplier: ×1, +0; Fixed Locations: 0; Floating Locations: 0 (32)  3
c-6 
+10 DEX (30)
d-10 
+20 CON (40)
e-6 
+15 BODY (30)
f-6 
+3 SPD (30)
Discriminatory Sense (IR Vision) ; Works only at Night: -½ (5)
Infrared Vision ; Works only at Night: -½ (5)
Flash Defense (Sight, 5 pts) ; Works only at Night: -½ (5)
Mental Defense (10 pts) ; Add to Total (5)
25 
Dirty Infighting
Killing Strike (OCV -2, DCV +0, 1d6+1 HKA)
Punch (OCV +0, DCV +2, 5d6)
Roundhouse (OCV -2, DCV +1, 7d6)
Low Blow (OCV -1, DCV +1, 2d6 NND)
Disarm (OCV -1, DCV +1)
Kidney Blow (OCV -2, DCV +0, 1d6+1 HKA)
Acrobatics  12/14-
Acting  11-
Breakfall  12/14-
Bureaucratics  11-
CK: Detroit  12-
CK: Seattle  12-
Computer Programming  12-
Paramedic  12-
208
: Skills and Powers Cost
108
+ Characteristics Cost
316
= Total Cost
Base OCV: 9 Base DCV: 9
Adjustment + Adjustment +
Final OCV = Final DCV =
Levels: 
Combat Maneuvers
Maneuver
Phase
OCV
DCV
Effect
Block
½
--
+0
stops attacks, abort
Brace
0
+2
½
+2 vs. RMod
Disarm
½
-2
0
disarm: STR vs. STR
Dodge
½
--
+3
vs. all attacks, abort
Grab
½
-1
-2
grab, do STR
Haymaker
½
0
-5
4½d6 bef. Pushing
Move By
½
-2
-2
1½d6+v/5
Move Through
½
-v/5
-3
3d6+v/3
Set
1
+1
0
Strike
½
+0
+0
STR or weapon type
Other Attacks
½
+0
+0
Covered
½
-2*
+0
target held at gunpoint
Dive for Cover
½
+0
+0
moves character, abort
Pull a Punch
½
-1/3d6
0
full STUN, ½ BODY
Roll w/Punch
½
-2
-2
½ STUN/BODY, abort
Snap Shot
1
1
-1
duck behind cover
Suppression
1
-2
+0
continuous autofire
Sweep
1
-2
×½
hit mult. targets HTH
Killing Strike
½
-2
0
1d6+1 HKA
Punch
½
0
+2
5d6
Roundhouse
½
-2
+1
7d6
Low Blow
½
-1
+1
2d6 NND
Disarm
½
-1
+1
Kidney Blow
½
-2
0
1d6+1 HKA
Range
0-4
5-8
9-16
17-32
33-64
65-128
RMod
0
-2
-4
-6
-8
-10
DEX: 17/27, SPD: 3/7, ECV: 9
Phases: 2, 4, 6, 7, 9, 11, 12
PD/rPD: 20/10   ED/rED: 24/10   MD: 10
END:_____ STUN:_____ BODY:_____
Lift: 200kg
Background: Karl was born into a large family. His sister Pam ran off after a big fight with his parents when she was 16. A year later his mother passed on. At fifteen he runaway from home after they buried his mom, to find his sister. His powers where just developing. Soon he fell into the wrong crowd but never gave up his search for his sister. As his powers grew so did his position within the organization. From afar he now watches his whole family. 

Quote:   Starbolt : "Shit happens."
            Karl: "WHAT HAVE I DONE!"

Personality: Karl is a real Dr. Jackal and Mr. Hyde. The sweet loving Karl by day that suppress all his anger and hurt becomes an anger filled monster at night. Cold to the world is Starbolt, taking from this world what he needs, countered only by the weak sentimental fool of his other half. No matter in which form, his love for his family makes him weak and vulnerable to his associates.

Powers/Tactics:

Appearance: Star Bolt has Silver hair, white gloss eyes and pale skin. Dressed in a black with a white starsteak, the villain glares. On the flip side of the coin  Karl has a deep rich tan, chestnut brown hair and walnut eyes. His smile as bright as the sun above him.

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