|
Name:
|
Star Bolt |
|
Player:
|
NPC |
|
|
|
Val
|
Char |
Base
|
Cost
|
Max
|
Pts.
|
|
15
|
STR |
10
|
x1
|
|
5
|
|
17/27
|
DEX |
10
|
x3
|
|
21
|
|
10/30
|
CON |
10
|
x2
|
|
0
|
|
10/25
|
BODY |
10
|
x2
|
|
0
|
|
17
|
INT |
10
|
x1
|
|
7
|
|
27
|
EGO |
10
|
x2
|
|
34
|
|
11
|
PRE |
10
|
x1
|
|
1
|
|
10
|
COM |
10
|
x1/2
|
|
0
|
|
10
|
PD |
3
|
x1
|
|
7
|
|
10/14
|
ED |
2
|
x1
|
|
8
|
|
3/7
|
SPD |
2.7
|
x10
|
|
3
|
|
5/9
|
REC |
5
|
x2
|
|
0
|
|
20/60
|
END |
20
|
x1/2
|
|
0
|
|
45/70
|
STUN |
23
|
x1
|
|
22
|
|
Characteristics Cost:
|
108
|
|
| STR Roll: |
12- |
| DEX Roll: |
12/14- |
| CON Roll: |
11/15- |
| INT Roll: |
12- |
| EGO Roll: |
14- |
| PER Roll: |
12- |
|
| Run: 6" |
| Swim: 2" |
| Jump: 3" |
|
|
|
|
|
| Disadvantages |
+ Base: 100
|
|
25
|
Accidental Change:at Night |
|
15
|
DF: Mutant; Concealability: Not Concealable, 15; Reaction: Noticed
and Recognizable, +0 |
|
10
|
DF:Light Glow from forehead and eyes; Concealability: Concealable,
10; Reaction: Noticed and Recognizable, +0 |
|
20
|
Hunted by Genocide; Capabilities: More Powerful, 15; Non-combat Influence:
Extensive, +5; Geographical Area: Unlimited, -0; Actions: Hunting, ×1;
Punishment: Harsh, 0 |
|
20
|
Hunted by Primus; Capabilities: More Powerful, 15; Non-combat Influence:
Extensive, +5; Geographical Area: Unlimited, -0; Actions: Hunting, ×1;
Punishment: Harsh, 0 |
|
20
|
Hunted by the Shadow Warriors; Capabilities: More Powerful, 15; Non-combat
Influence: Extensive, +5; Geographical Area: Unlimited, -0; Actions: Hunting,
×1; Punishment: Harsh, 0 |
|
20
|
Duty Bond to Family |
|
20
|
Overconfidence |
|
10
|
Prankster |
|
10
|
Reputation Cold Hearted /Villian Form |
|
15
|
Secret Identity: Karl Portis |
|
|
|
|
Disad Total:
|
185
|
|
Exp Spent +
|
31
|
|
Cost =
|
316
|
|
|
|
|
|
| Pts |
Skill /
Talent / Perk / Power |
END/
Roll
|
|
5
|
Mask: Need Not Breathe ; OIF: -½; Works only at night: -½
(10) |
|
|
70
|
Multipower (70-pt reserve) (70) |
|
|
u-4
|
14d6 Energy Blast /flares from eyes ; Range: 350; Versus: ED; Limited
Power Sight: Slightly, -¼; Works only in Darkness: -½ (70) |
7 |
|
u-7
|
7d6 Ego Attack (70) |
7 |
|
u-7
|
7d6 Flash (Normal Sight) ; Range: 350 (70) |
7 |
|
6
|
Elemental Control: Light (15-pt reserve) ; Burnout/ Will not work Sunlight:
11-, -¾; Works only at Night: -½; Only in Hero ID: -¼
(15) |
|
|
a-11
|
Starlight Glow Armor (10 PD/10 ED) ; Hardened: ×1, ¼;
Invisible: One Sense Group, +½; Burnout/Will not work in Sunlight:
11-, -¾ (52) |
|
|
b-7
|
16" Teleportation (Long Range 16") ; Increased Range: ×1, +0;
Long Range: 16"; Long Range (miles): 0.019; Mass Multiplier: ×1,
+0; Fixed Locations: 0; Floating Locations: 0 (32) |
3 |
|
c-6
|
+10 DEX (30) |
|
|
d-10
|
+20 CON (40) |
|
|
e-6
|
+15 BODY (30) |
|
|
f-6
|
+3 SPD (30) |
|
|
3
|
Discriminatory Sense (IR Vision) ; Works only at Night: -½ (5) |
|
|
3
|
Infrared Vision ; Works only at Night: -½ (5) |
|
|
3
|
Flash Defense (Sight, 5 pts) ; Works only at Night: -½ (5) |
|
|
5
|
Mental Defense (10 pts) ; Add to Total (5) |
|
|
25
|
Dirty Infighting |
|
|
4
|
Killing Strike (OCV -2, DCV +0, 1d6+1 HKA) |
|
|
4
|
Punch (OCV +0, DCV +2, 5d6) |
|
|
5
|
Roundhouse (OCV -2, DCV +1, 7d6) |
|
|
4
|
Low Blow (OCV -1, DCV +1, 2d6 NND) |
|
|
4
|
Disarm (OCV -1, DCV +1) |
|
|
4
|
Kidney Blow (OCV -2, DCV +0, 1d6+1 HKA) |
|
|
3
|
Acrobatics |
12/14- |
|
3
|
Acting |
11- |
|
3
|
Breakfall |
12/14- |
|
3
|
Bureaucratics |
11- |
|
3
|
CK: Detroit |
12- |
|
3
|
CK: Seattle |
12- |
|
3
|
Computer Programming |
12- |
|
3
|
Paramedic |
12- |
|
208
|
: Skills and Powers Cost |
|
108
|
+ Characteristics Cost |
|
316
|
= Total Cost |
|
|
|
| Base OCV: |
9 |
Base DCV: |
9 |
| Adjustment + |
|
Adjustment + |
|
| Final OCV = |
|
Final DCV = |
|
|
| Levels: |
|
Combat Maneuvers
| Maneuver |
Phase
|
OCV
|
DCV
|
Effect |
| Block |
½
|
--
|
+0
|
stops attacks, abort |
| Brace |
0
|
+2
|
½
|
+2 vs. RMod |
| Disarm |
½
|
-2
|
0
|
disarm: STR vs. STR |
| Dodge |
½
|
--
|
+3
|
vs. all attacks, abort |
| Grab |
½
|
-1
|
-2
|
grab, do STR |
| Haymaker |
½
|
0
|
-5
|
4½d6 bef. Pushing |
| Move By |
½
|
-2
|
-2
|
1½d6+v/5 |
| Move Through |
½
|
-v/5
|
-3
|
3d6+v/3 |
| Set |
1
|
+1
|
0
|
|
| Strike |
½
|
+0
|
+0
|
STR or weapon type |
| Other Attacks |
½
|
+0
|
+0
|
|
| Covered |
½
|
-2*
|
+0
|
target held at gunpoint |
| Dive for Cover |
½
|
+0
|
+0
|
moves character, abort |
| Pull a Punch |
½
|
-1/3d6
|
0
|
full STUN, ½ BODY |
| Roll w/Punch |
½
|
-2
|
-2
|
½ STUN/BODY, abort |
| Snap Shot |
1
|
1
|
-1
|
duck behind cover |
| Suppression |
1
|
-2
|
+0
|
continuous autofire |
| Sweep |
1
|
-2
|
×½
|
hit mult. targets HTH |
| Killing Strike |
½
|
-2
|
0
|
1d6+1 HKA |
| Punch |
½
|
0
|
+2
|
5d6 |
| Roundhouse |
½
|
-2
|
+1
|
7d6 |
| Low Blow |
½
|
-1
|
+1
|
2d6 NND |
| Disarm |
½
|
-1
|
+1
|
|
| Kidney Blow |
½
|
-2
|
0
|
1d6+1 HKA |
|
|
|
Range
|
0-4
|
5-8
|
9-16
|
17-32
|
33-64
|
65-128
|
|
RMod
|
0
|
-2
|
-4
|
-6
|
-8
|
-10
|
|
DEX: 17/27, SPD: 3/7, ECV: 9
Phases: 2, 4, 6, 7, 9, 11, 12
PD/rPD: 20/10 ED/rED: 24/10 MD:
10
END:_____ STUN:_____ BODY:_____
Lift: 200kg |
|