The music is "Mumlocks"

Night Angel
Name:
Night Angel
Player:
NPC
Val
Char
Base
Cost
Max
Pts.
15
STR
10
x1
5
25
DEX
10
x3
45
20
CON
10
x2
20
10
BODY
10
x2
0
18
INT
10
x1
8
13
EGO
10
x2
6
15
PRE
10
x1
5
18
COM
10
x1/2
4
8
PD
3
x1
5
8
ED
4
x1
4
6
SPD
x10
25
8
REC
7
x2
2
40
END
40
x1/2
0
40
STUN
28
x1
12
Characteristics Cost:
141
STR Roll: 12-
DEX Roll: 14-
CON Roll: 13-
INT Roll: 13-
EGO Roll: 12-
PER Roll: 13-
Run: 6"
Swim: 2"
Jump: 3"
Swinging: 15"
Disadvantages
+ Base: 100
15 
DNPC: Frank Knox (boyfriend); Skills: Normal, +0 
20 
Hunted by Genocide; Capabilities: More Powerful, 15; Non-combat Influence: Extensive, +5; Geographical Area: Unlimited, -0; Actions: Hunting, ×1; Punishment: Harsh, 0 
20 
Hunted by Card Shark; Capabilities: More Powerful, 15; Non-combat Influence: Extensive, +5; Geographical Area: Unlimited, -0; Actions: Hunting, ×1; Punishment: Harsh, 0 
15 
Hunted by Detective Birch, NYPD; Capabilities: As Powerful, 10; Non-combat Influence: Extensive, +5; Geographical Area: Unlimited, -0; Actions: Hunting, ×1; Punishment: Harsh, 0 
20 
Devoted to Justice 
15 
Code Against Killing 
15 
Vengeful 
15 
Reputation: Vengeful Crimefighter 
15 
Secret Identity: Kate Portis 
Experience
26
Disad Total:
150
Exp Spent +
26
Cost =
276
Pts Skill /
Talent / Perk / Power
END/
Roll
20 
Multipower (30-pt reserve) ; OIF: Utility Belt: -½
u-1 
3d6 Entangle (DEF 3) ; Range: 150; OAF: Halo Grenades: -1; Charges: +12, -¼  0
u-1 
6d6 Energy Blast ; Range: 150; Versus: ED; OAF: Halo Boomerang: -1  3
u-1 
2d6 Killing Attack (RKA) ; Range: 150; OAF: Angel Blades: -1; Charges: +6, -¼; Recoverable Charges: -2 lev  0
u-1 
2d6 Drain (Return/turn) ; Range: 150; Affects: Single Power, +0; Ranged: +½; OAF: Weakness Darts: -1; Stopped rPD: -¼  3
u-1 
3d6 Transform: Freezes Object (Minor, Single Object) ; Range: 150; OAF: Freeze Gas Capsules: -1; Charges: +4, -1  0
u-1 
3d6 Energy Blast ; Range: 150; Versus: ED; NND vs Self-contained LS: +1; OAF: Sleep Gas Pellets: -1; Charges: +6, -¾  0
u-1 
Darkness (Normal Sight, 2" radius) ; Range: 100; OAF: Smoke Pellets: -1; Charges: +8, +0; Continuing Charges: 1 Turn, -2 lev  0
u-1 
2d6 Flash (Smell, Sight) ; Range: 150; OAF: Flash Pellets: -1; Charges: +6, -¾  0
u-1 
1d6 Killing Attack (RKA) ; Range: 150; Armor Piercing: 1, +½; Area Effect (One-hex): 1 hex(es), +½; OAF: Termite Pellet: -1; Charges: +6, -½; Continuing Charges: Extra Phase, -1 lev  0
u-1 
LS: Breathe in Underwater ; OAF: Rebreather: -1; Charges: +4, +¼; Continuing Charges: 1 Hour, -5 lev
u-1 
Telescopic Sense (Sight, +6 to PER) ; OAF: Binoculars: -1
u-1 
Swinging (+15", NC: 30") ; Non-Combat Multiplier: ×2, +0; Non-Combat (MPH): 67; OAF: Swingline: -1  3
u-1 
Change Environment: Light (2" rad.) ; Effect: Fixed, +0; OAF: Miniature Flashlight: -1; Reduced END: Zero, +½  0
u-1 
+2 with Criminology ; OAF: Crimescene Kit: -1; Charges: +8, -½
u-1 
+1 Killing Attack (RKA) ; Range: 0; Penetrating: 2 Lvls: +1; Reduced END: Zero, +½; OAF: Laser Torch: -1; No Range: -½  0
u-1 
Eidetic Memory ; OAF: Min-camcorder: -1; Visual/Audio Only: -¼
12 
Armor (5 PD/5 ED) ; IIF: Nomex Body Suit: -¼
  Karate
Block (OCV +2, DCV +2)
Chop (OCV -2, DCV +0, 2d6 HKA)
Disarm (OCV -1, DCV +1)
Escape (OCV --, DCV +5)
Kick (OCV -2, DCV +1, 10d6)
Punch (OCV +0, DCV +2, 8d6)
Acrobatics  14-
AK: Detroit  11-
AK: New York City  11-
Breakfall  14-
Climbing  14-
Combat Driving  14-
Computer Programming  13-
Criminology  13-
Deduction  13-
Demolitions  11-
High Society  12-
KS: New York City Underworld  11-
Lockpicking  14-
Security Systems  13-
Shadowing  11-
Stealth  14-
Streetwise  12-
WF: Small Arms
12 
+3 DC for Martial Attacks
135
: Skills and Powers Cost
141
+ Characteristics Cost
276
= Total Cost
Base OCV: 8 Base DCV: 8
Adjustment + Adjustment +
Final OCV = Final DCV =
Levels: 
Combat Maneuvers
Maneuver
Phase
OCV
DCV
Effect
Block
½
--
+0
stops attacks, abort
Brace
0
+2
½
+2 vs. RMod
Disarm
½
-2
0
disarm: STR vs. STR
Dodge
½
--
+3
vs. all attacks, abort
Grab
½
-1
-2
grab, do STR
Haymaker
½
0
-5
9d6 bef. Pushing
Move By
½
-2
-2
4½d6+v/5
Move Through
½
-v/5
-3
6d6+v/3
Set
1
+1
0
Strike
½
+0
+0
STR or weapon type
Other Attacks
½
+0
+0
Covered
½
-2*
+0
target held at gunpoint
Dive for Cover
½
+0
+0
moves character, abort
Pull a Punch
½
-1/3d6
0
full STUN, ½ BODY
Roll w/Punch
½
-2
-2
½ STUN/BODY, abort
Snap Shot
1
1
-1
duck behind cover
Suppression
1
-2
+0
continuous autofire
Sweep
1
-2
×½
hit mult. targets HTH
Block
½
+2
+2
Chop
½
-2
0
2d6 HKA
Disarm
½
-1
+1
Escape
½
+5
Kick
½
-2
+1
10d6
Punch
½
0
+2
8d6
Range
0-4
5-8
9-16
17-32
33-64
65-128
RMod
0
-2
-4
-6
-8
-10
DEX: 25, SPD: 6, ECV: 4
Phases: 2, 4, 6, 8, 10, 12
PD/rPD: 13/5   ED/rED: 13/5   MD: 0
END: _____STUN: _____BODY: _____
Lift: 200kg
Background:

Quote:

Personality:

Powers/Tactics: Night Angel's style of combat usually involves rapid movement, frequent dodging and reliance on her karate skills.  She carries a versitile selection of low-powered weapons 

Appearance: Kate Portis is a slim, physically fit young woman who stands 5'7" tall.  Her normal hair is a soft wavy chestnut that cascades to her slender waist but to aid her disguise as Night Angel, she has dyed it raven wing black.  As Kate, she wears a chestnut wig that it indistinguishable from her natural hair.  She has brown eyes and a friendly, expressive face.  Night Angel wears a black and red armored bodysuit with black knee high boots and gauntleted gloves.  Her utility belt is worn like a bandoleer over her right shoulder and to help hide her identity she covers the lower part of her face.

If you have questions or comments please contact
Ghost Archer or Raven