|
Name:
|
Night Angel |
|
Player:
|
NPC |
|
|
|
Val
|
Char |
Base
|
Cost
|
Max
|
Pts.
|
|
15
|
STR |
10
|
x1
|
|
5
|
|
25
|
DEX |
10
|
x3
|
|
45
|
|
20
|
CON |
10
|
x2
|
|
20
|
|
10
|
BODY |
10
|
x2
|
|
0
|
|
18
|
INT |
10
|
x1
|
|
8
|
|
13
|
EGO |
10
|
x2
|
|
6
|
|
15
|
PRE |
10
|
x1
|
|
5
|
|
18
|
COM |
10
|
x1/2
|
|
4
|
|
8
|
PD |
3
|
x1
|
|
5
|
|
8
|
ED |
4
|
x1
|
|
4
|
|
6
|
SPD |
3½
|
x10
|
|
25
|
|
8
|
REC |
7
|
x2
|
|
2
|
|
40
|
END |
40
|
x1/2
|
|
0
|
|
40
|
STUN |
28
|
x1
|
|
12
|
|
Characteristics Cost:
|
141
|
|
| STR Roll: |
12- |
| DEX Roll: |
14- |
| CON Roll: |
13- |
| INT Roll: |
13- |
| EGO Roll: |
12- |
| PER Roll: |
13- |
|
| Run: 6" |
| Swim: 2" |
| Jump: 3" |
| Swinging: 15" |
|
|
|
|
| Disadvantages |
+ Base: 100
|
|
15
|
DNPC: Frank Knox (boyfriend); Skills: Normal, +0 |
|
20
|
Hunted by Genocide; Capabilities: More Powerful, 15; Non-combat Influence:
Extensive, +5; Geographical Area: Unlimited, -0; Actions: Hunting, ×1;
Punishment: Harsh, 0 |
|
20
|
Hunted by Card Shark; Capabilities: More Powerful, 15; Non-combat Influence:
Extensive, +5; Geographical Area: Unlimited, -0; Actions: Hunting, ×1;
Punishment: Harsh, 0 |
|
15
|
Hunted by Detective Birch, NYPD; Capabilities: As Powerful, 10; Non-combat
Influence: Extensive, +5; Geographical Area: Unlimited, -0; Actions: Hunting,
×1; Punishment: Harsh, 0 |
|
20
|
Devoted to Justice |
|
15
|
Code Against Killing |
|
15
|
Vengeful |
|
15
|
Reputation: Vengeful Crimefighter |
|
15
|
Secret Identity: Kate Portis |
|
|
|
|
Disad Total:
|
150
|
|
Exp Spent +
|
26
|
|
Cost =
|
276
|
|
|
|
|
|
| Pts |
Skill /
Talent / Perk / Power |
END/
Roll
|
|
20
|
Multipower (30-pt reserve) ; OIF: Utility Belt: -½ |
|
|
u-1
|
3d6 Entangle (DEF 3) ; Range: 150; OAF: Halo Grenades: -1; Charges:
+12, -¼ |
0 |
|
u-1
|
6d6 Energy Blast ; Range: 150; Versus: ED; OAF: Halo Boomerang: -1 |
3 |
|
u-1
|
2d6 Killing Attack (RKA) ; Range: 150; OAF: Angel Blades: -1; Charges:
+6, -¼; Recoverable Charges: -2 lev |
0 |
|
u-1
|
2d6 Drain (Return/turn) ; Range: 150; Affects: Single Power, +0; Ranged:
+½; OAF: Weakness Darts: -1; Stopped rPD: -¼ |
3 |
|
u-1
|
3d6 Transform: Freezes Object (Minor, Single Object) ; Range: 150;
OAF: Freeze Gas Capsules: -1; Charges: +4, -1 |
0 |
|
u-1
|
3d6 Energy Blast ; Range: 150; Versus: ED; NND vs Self-contained LS:
+1; OAF: Sleep Gas Pellets: -1; Charges: +6, -¾ |
0 |
|
u-1
|
Darkness (Normal Sight, 2" radius) ; Range: 100; OAF: Smoke Pellets:
-1; Charges: +8, +0; Continuing Charges: 1 Turn, -2 lev |
0 |
|
u-1
|
2d6 Flash (Smell, Sight) ; Range: 150; OAF: Flash Pellets: -1; Charges:
+6, -¾ |
0 |
|
u-1
|
1d6 Killing Attack (RKA) ; Range: 150; Armor Piercing: 1, +½;
Area Effect (One-hex): 1 hex(es), +½; OAF: Termite Pellet: -1; Charges:
+6, -½; Continuing Charges: Extra Phase, -1 lev |
0 |
|
u-1
|
LS: Breathe in Underwater ; OAF: Rebreather: -1; Charges: +4, +¼;
Continuing Charges: 1 Hour, -5 lev |
|
|
u-1
|
Telescopic Sense (Sight, +6 to PER) ; OAF: Binoculars: -1 |
|
|
u-1
|
Swinging (+15", NC: 30") ; Non-Combat Multiplier: ×2, +0; Non-Combat
(MPH): 67; OAF: Swingline: -1 |
3 |
|
u-1
|
Change Environment: Light (2" rad.) ; Effect: Fixed, +0; OAF: Miniature
Flashlight: -1; Reduced END: Zero, +½ |
0 |
|
u-1
|
+2 with Criminology ; OAF: Crimescene Kit: -1; Charges: +8, -½ |
|
|
u-1
|
+1 Killing Attack (RKA) ; Range: 0; Penetrating: 2 Lvls: +1; Reduced
END: Zero, +½; OAF: Laser Torch: -1; No Range: -½ |
0 |
|
u-1
|
Eidetic Memory ; OAF: Min-camcorder: -1; Visual/Audio Only: -¼ |
|
|
12
|
Armor (5 PD/5 ED) ; IIF: Nomex Body Suit: -¼ |
|
| |
Karate |
|
|
4
|
Block (OCV +2, DCV +2) |
|
|
4
|
Chop (OCV -2, DCV +0, 2d6 HKA) |
|
|
4
|
Disarm (OCV -1, DCV +1) |
|
|
4
|
Escape (OCV --, DCV +5) |
|
|
5
|
Kick (OCV -2, DCV +1, 10d6) |
|
|
4
|
Punch (OCV +0, DCV +2, 8d6) |
|
|
3
|
Acrobatics |
14- |
|
2
|
AK: Detroit |
11- |
|
2
|
AK: New York City |
11- |
|
3
|
Breakfall |
14- |
|
3
|
Climbing |
14- |
|
3
|
Combat Driving |
14- |
|
3
|
Computer Programming |
13- |
|
3
|
Criminology |
13- |
|
3
|
Deduction |
13- |
|
3
|
Demolitions |
11- |
|
3
|
High Society |
12- |
|
2
|
KS: New York City Underworld |
11- |
|
3
|
Lockpicking |
14- |
|
3
|
Security Systems |
13- |
|
3
|
Shadowing |
11- |
|
3
|
Stealth |
14- |
|
3
|
Streetwise |
12- |
|
2
|
WF: Small Arms |
|
|
12
|
+3 DC for Martial Attacks |
|
|
135
|
: Skills and Powers Cost |
|
141
|
+ Characteristics Cost |
|
276
|
= Total Cost |
|
|
|
| Base OCV: |
8 |
Base DCV: |
8 |
| Adjustment + |
|
Adjustment + |
|
| Final OCV = |
|
Final DCV = |
|
|
| Levels: |
|
Combat Maneuvers
| Maneuver |
Phase
|
OCV
|
DCV
|
Effect |
| Block |
½
|
--
|
+0
|
stops attacks, abort |
| Brace |
0
|
+2
|
½
|
+2 vs. RMod |
| Disarm |
½
|
-2
|
0
|
disarm: STR vs. STR |
| Dodge |
½
|
--
|
+3
|
vs. all attacks, abort |
| Grab |
½
|
-1
|
-2
|
grab, do STR |
| Haymaker |
½
|
0
|
-5
|
9d6 bef. Pushing |
| Move By |
½
|
-2
|
-2
|
4½d6+v/5 |
| Move Through |
½
|
-v/5
|
-3
|
6d6+v/3 |
| Set |
1
|
+1
|
0
|
|
| Strike |
½
|
+0
|
+0
|
STR or weapon type |
| Other Attacks |
½
|
+0
|
+0
|
|
| Covered |
½
|
-2*
|
+0
|
target held at gunpoint |
| Dive for Cover |
½
|
+0
|
+0
|
moves character, abort |
| Pull a Punch |
½
|
-1/3d6
|
0
|
full STUN, ½ BODY |
| Roll w/Punch |
½
|
-2
|
-2
|
½ STUN/BODY, abort |
| Snap Shot |
1
|
1
|
-1
|
duck behind cover |
| Suppression |
1
|
-2
|
+0
|
continuous autofire |
| Sweep |
1
|
-2
|
×½
|
hit mult. targets HTH |
| Block |
½
|
+2
|
+2
|
|
| Chop |
½
|
-2
|
0
|
2d6 HKA |
| Disarm |
½
|
-1
|
+1
|
|
| Escape |
½
|
|
+5
|
|
| Kick |
½
|
-2
|
+1
|
10d6 |
| Punch |
½
|
0
|
+2
|
8d6 |
|
|
|
Range
|
0-4
|
5-8
|
9-16
|
17-32
|
33-64
|
65-128
|
|
RMod
|
0
|
-2
|
-4
|
-6
|
-8
|
-10
|
|
DEX: 25, SPD: 6, ECV: 4
Phases: 2, 4, 6, 8, 10, 12
PD/rPD: 13/5 ED/rED: 13/5 MD:
0
END: _____STUN: _____BODY: _____
Lift: 200kg |
|