|
|
| Val |
Char |
Base |
Cost |
Max |
Pts. |
| 8/20 |
STR |
10 |
x1 |
|
-2 |
| 11/20 |
DEX |
10 |
x3 |
|
3 |
| 8/18 |
CON |
10 |
x2 |
|
-4 |
| 10 |
BODY |
10 |
x2 |
|
0 |
| 13 |
INT |
10 |
x1 |
|
3 |
| 23 |
EGO |
10 |
x2 |
|
26 |
| 10 |
PRE |
10 |
x1 |
|
0 |
| 20 |
COM |
10 |
x1/2 |
|
5 |
| 4 |
PD |
4 |
x1 |
|
0 |
| 4 |
ED |
4 |
x1 |
|
0 |
| 5 |
SPD |
3 |
x10 |
|
20 |
| 8 |
REC |
8 |
x2 |
|
0 |
| 36 |
END |
36 |
x1/2 |
|
0 |
| 29 |
STUN |
29 |
x1 |
|
0 |
|
Characteristics Cost: |
51 |
|
| STR Roll: |
11/13- |
| DEX Roll: |
11/13- |
| CON Roll: |
11/13- |
| INT Roll: |
12- |
| EGO Roll: |
14- |
| PER Roll: |
12- |
|
| Run: 6" |
| Swim: 2" |
| Jump: 4" |
|
|
|
|
|
| Disadvantages |
+ Base: 100 |
15
|
Enraged If Physicaly Attacked; Circumstances: Very Common, +15 |
5
|
Dependence Insulin; Substance: Common, +10 |
15
|
InsomniaHalf END after a sleepless night.
|
20
|
Hunted; Capabilities: More Powerful, 15; Non-combat Influence: Extensive, +5; Geographical Area: Unlimited, -0; Actions: Hunting, ×1; Punishment: Harsh, 0 |
20
|
Hunted; Capabilities: More Powerful, 15; Non-combat Influence: Extensive, +5; Geographical Area: Unlimited, -0; Actions: Hunting, ×1; Punishment: Harsh, 0 |
15
|
Secret Identity |
20
|
Paranoid |
15
|
Claustrophobia |
10
|
Fear of snakes |
|
|
|
Disad Total: |
135 |
Exp Spent + |
0 |
Cost = |
235 |
|
|
|
|
|
| Pts |
Skill / Talent / Perk / Power |
END/ Roll |
2 |
Black Sunglasses (Flash Defense) (Sight, 5 pts)
; OAF: -1; Fragile Focus: -¼
|
|
5 |
Mental Defense (10 pts)
|
|
82 |
Molecular Skin (Battlesuit)
; IIF: -¼; Not in Intense Electro-magnetic fields: -¼ |
|
13 |
Invisibility (Normal Sight)
|
2
|
30 |
Armor (15 PD/15 ED)
|
|
8 |
+12 STR
|
1
|
18 |
+9 DEX
|
|
13 |
+10 CON
|
|
40 |
Multipower (50-pt reserve)
; Activation: 15-, -¼ |
|
m-4 |
12" Flight (NC: 24")
; Non-Combat Multiplier: ×2, +0; Non-Combat (MPH): 45 |
2
|
u-4 |
10d6 Energy Blast
; Range: 250; Versus: ED |
5
|
m-8 |
10d6 Telepathy
|
5
|
u-4 |
5d6 Ego Attack
|
5
|
m-8 |
10d6 Mind Control
; Communication: Verbal, +0
|
5
|
3 |
Acting
|
11-
|
1 |
Biochemistry
|
11-
|
1 |
Biophysics
|
11-
|
3 |
Breakfall
|
11/13-
|
3 |
Computer Programming
|
12-
|
3 |
Lockpicking
|
11/13-
|
1 |
Microbiology
|
11-
|
3 |
Paramedic
|
12-
|
1 |
Research
|
11-
|
3 |
Scientist
|
|
3 |
Seduction
|
11-
|
2 |
WF: Small Arms
|
|
184 |
: Skills and Powers Cost |
51 |
+ Characteristics Cost |
235 |
= Total Cost |
|
|
|
| Base OCV: |
7 |
Base DCV: |
7 |
| Adjustment + |
|
Adjustment + |
|
| Final OCV = |
|
Final DCV = |
|
|
| Levels:
|
|
Combat Maneuvers
| Maneuver |
Phase |
OCV |
DCV |
Effect |
| Block |
½ |
-- |
+0 |
stops attacks, abort |
| Brace |
0 |
+2 |
½ |
+2 vs. RMod |
| Disarm |
½ |
-2 |
0 |
disarm: STR vs. STR |
| Dodge |
½ |
-- |
+3 |
vs. all attacks, abort |
| Grab |
½ |
-1 |
-2 |
grab, do STR |
| Haymaker |
½ |
0 |
-5 |
6d6 bef. Pushing |
| Move By |
½ |
-2 |
-2 |
2d6+v/5 |
| Move Through |
½ |
-v/5 |
-3 |
4d6+v/3 |
| Set |
1 |
+1 |
0 |
|
| Strike |
½ |
+0 |
+0 |
STR or weapon type |
| Other Attacks |
½ |
+0 |
+0 |
|
| Covered |
½ |
-2* |
+0 |
target held at gunpoint |
| Dive for Cover |
½ |
+0 |
+0 |
moves character, abort |
| Pull a Punch |
½ |
-1/3d6 |
0 |
full STUN, ½ BODY |
| Roll w/Punch |
½ |
-2 |
-2 |
½ STUN/BODY, abort |
| Snap Shot |
1 |
1 |
-1 |
duck behind cover |
| Suppression |
1 |
-2 |
+0 |
continuous autofire |
| Sweep |
1 |
-2 |
×½ |
hit mult. targets HTH |
|
|
Range |
0-4 |
5-8 |
9-16 |
17-32 |
33-64 |
65-128 |
RMod |
0 |
-2 |
-4 |
-6 |
-8 |
-10 |
|
DEX: 11/20, SPD: 5, ECV: 8
Phases: 3, 5, 8, 10, 12
PD/rPD: 19/15 ED/rED: 19/15 MD: 10
END:____ STUN:____ BODY:____
Lift: 76kg/400kg |
|