Yda

Yda
 
Name:
Yda
Player:
Val
Char
Base
Cost
Max
Pts.
8/20
STR
10
x1
-2
11/20
DEX
10
x3
3
8/18
CON
10
x2
-4
10
BODY
10
x2
0
13
INT
10
x1
3
23
EGO
10
x2
26
10
PRE
10
x1
0
20
COM
10
x1/2
5
4
PD
4
x1
0
4
ED
4
x1
0
5
SPD
3
x10
20
8
REC
8
x2
0
36
END
36
x1/2
0
29
STUN
29
x1
0
Characteristics Cost:
51
STR Roll: 11/13-
DEX Roll: 11/13-
CON Roll: 11/13-
INT Roll: 12-
EGO Roll: 14-
PER Roll: 12-
Run: 6"
Swim: 2"
Jump: 4"
Disadvantages
+ Base: 100
15 
Enraged If Physicaly Attacked; Circumstances: Very Common, +15 
Dependence Insulin; Substance: Common, +10 
15 
InsomniaHalf END after a sleepless night.  
20 
Hunted; Capabilities: More Powerful, 15; Non-combat Influence: Extensive, +5; Geographical Area: Unlimited, -0; Actions: Hunting, ×1; Punishment: Harsh, 0 
20 
Hunted; Capabilities: More Powerful, 15; Non-combat Influence: Extensive, +5; Geographical Area: Unlimited, -0; Actions: Hunting, ×1; Punishment: Harsh, 0 
15 
Secret Identity 
20 
Paranoid 
15 
Claustrophobia 
10 
Fear of snakes 
Experience
0
Disad Total:
135
Exp Spent +
0
Cost =
235
/characters/others/yda/HeroGames.jpg
Pts Skill /
Talent / Perk / Power
END/
Roll
Black Sunglasses (Flash Defense) (Sight, 5 pts) ; OAF: -1; Fragile Focus: -¼

Mental Defense (10 pts)

82 
Molecular Skin (Battlesuit) ; IIF: -¼; Not in Intense Electro-magnetic fields: -¼
13 
Invisibility (Normal Sight)  2
30 
Armor (15 PD/15 ED)
+12 STR  1
18 
+9 DEX
13 
+10 CON

40 
Multipower (50-pt reserve) ; Activation: 15-, -¼
m-4 
12" Flight (NC: 24") ; Non-Combat Multiplier: ×2, +0; Non-Combat (MPH): 45  2
u-4 
10d6 Energy Blast ; Range: 250; Versus: ED  5
m-8 
10d6 Telepathy  5
u-4 
5d6 Ego Attack  5
m-8 
10d6 Mind Control ; Communication: Verbal, +0

 5
Acting  11-
Biochemistry  11-
Biophysics  11-
Breakfall  11/13-
Computer Programming  12-
Lockpicking  11/13-
Microbiology  11-
Paramedic  12-
Research  11-
Scientist
Seduction  11-
WF: Small Arms
184
: Skills and Powers Cost
51
+ Characteristics Cost
235
= Total Cost
Base OCV: 7 Base DCV: 7
Adjustment + Adjustment +
Final OCV = Final DCV =
Levels:
Combat Maneuvers
Maneuver
Phase
OCV
DCV
Effect
Block
½
--
+0
stops attacks, abort
Brace
0
+2
½
+2 vs. RMod
Disarm
½
-2
0
disarm: STR vs. STR
Dodge
½
--
+3
vs. all attacks, abort
Grab
½
-1
-2
grab, do STR
Haymaker
½
0
-5
6d6 bef. Pushing
Move By
½
-2
-2
2d6+v/5
Move Through
½
-v/5
-3
4d6+v/3
Set
1
+1
0
Strike
½
+0
+0
STR or weapon type
Other Attacks
½
+0
+0
Covered
½
-2*
+0
target held at gunpoint
Dive for Cover
½
+0
+0
moves character, abort
Pull a Punch
½
-1/3d6
0
full STUN, ½ BODY
Roll w/Punch
½
-2
-2
½ STUN/BODY, abort
Snap Shot
1
1
-1
duck behind cover
Suppression
1
-2
+0
continuous autofire
Sweep
1
-2
×½
hit mult. targets HTH
Range
0-4
5-8
9-16
17-32
33-64
65-128
RMod
0
-2
-4
-6
-8
-10
DEX: 11/20, SPD: 5, ECV: 8
Phases: 3, 5, 8, 10, 12
PD/rPD: 19/15   ED/rED: 19/15   MD: 10
END:____   STUN:____   BODY:____
Lift: 76kg/400kg
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Quote:

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