Name: |
Sleet |
Player: |
Villain |
|
|
| Val |
Char |
Base |
Cost |
Max |
Pts. |
| 20 |
STR |
10 |
x1 |
20
|
10 |
| 21 |
DEX |
10 |
x3 |
20
|
36 |
| 15 |
CON |
10 |
x2 |
20
|
10 |
| 10 |
BODY |
10 |
x2 |
20
|
0 |
| 13 |
INT |
10 |
x1 |
20
|
3 |
| 9 |
EGO |
10 |
x2 |
20
|
-2 |
| 13 |
PRE |
10 |
x1 |
20
|
3 |
| 16 |
COM |
10 |
x1/2 |
20
|
3 |
| 11 |
PD |
4 |
x1 |
8
|
10 |
| 4 |
ED |
3 |
x1 |
8
|
1 |
| 4 |
SPD |
3.1 |
x10 |
4
|
9 |
| 7 |
REC |
7 |
x2 |
10
|
0 |
| 30 |
END |
30 |
x1/2 |
50
|
0 |
| 28 |
STUN |
28 |
x1 |
50
|
0 |
|
Characteristics Cost: |
83 |
|
| STR Roll: |
13- |
| DEX Roll: |
13- |
| CON Roll: |
12- |
| INT Roll: |
12- |
| EGO Roll: |
11- |
| PER Roll: |
12- |
|
| Run: 6" |
| Swim: 2" |
| Jump: 4" |
|
|
|
|
|
15
|
Hunted Local PD; Capabilities: As Powerful, 10; Non-combat Influence: Extensive, +5; Geographical Area: Unlimited, -0; Actions: Hunting, ×1; Punishment: Harsh, 0 |
15
|
Overconfidence |
10
|
Team Loyality |
5
|
Reputation: Inept lady-killer |
5
|
Rivalry: with Jack Frost; Situation: Professional, 5; Position: Equal, +0; Rival: NPC, +0 |
15
|
Secret Identity: Steve |
10
|
Vulnerability to Attacks from the back; Attack: Common, +10 |
|
|
|
Disad Total: |
75 |
Exp Spent + |
3 |
Cost = |
153 |
|
|
|
|
|
| Pts |
Skill / Talent / Perk / Power |
END/ Roll |
|
Karate
|
|
4 |
Punch (OCV +0, DCV +2, 8d6)
|
|
5 |
Kick (OCV -2, DCV +1, 10d6)
|
|
4 |
Block (OCV +2, DCV +2)
|
|
4 |
Chop (OCV -2, DCV +0, 2d6 HKA)
|
|
4 |
Disarm (OCV -1, DCV +1)
|
|
4 |
Escape (OCV --, DCV +5)
|
|
8 |
+2 DC for Martial Attacks
|
|
3 |
Breakfall
|
13-
|
3 |
Climbing
|
13-
|
3 |
Combat Sense
|
12-
|
2 |
KS: Guitar
|
11-
|
2 |
KS: Karate
|
11-
|
2 |
PS: Musician
|
11-
|
3 |
Lockpicking
|
13-
|
2 |
PS: Singer
|
11-
|
3 |
Security Systems
|
12-
|
3 |
Stealth
|
13-
|
2 |
WF: Common Martial Arts Weapons
|
|
9 |
+3 level w/Karate
|
|
70 |
: Skills and Powers Cost |
83 |
+ Characteristics Cost |
153 |
= Total Cost |
|
|
|
| Base OCV: |
7 |
Base DCV: |
7 |
| Adjustment + |
|
Adjustment + |
|
| Final OCV = |
|
Final DCV = |
|
|
| Levels:
+3 Karate |
|
Combat Maneuvers
| Maneuver |
Phase |
OCV |
DCV |
Effect |
| Block |
½ |
-- |
+0 |
stops attacks, abort |
| Brace |
0 |
+2 |
½ |
+2 vs. RMod |
| Disarm |
½ |
-2 |
0 |
disarm: STR vs. STR |
| Dodge |
½ |
-- |
+3 |
vs. all attacks, abort |
| Grab |
½ |
-1 |
-2 |
grab, do STR |
| Haymaker |
½ |
0 |
-5 |
9d6 bef. Pushing |
| Move By |
½ |
-2 |
-2 |
4d6+v/5 |
| Move Through |
½ |
-v/5 |
-3 |
6d6+v/3 |
| Set |
1 |
+1 |
0 |
|
| Strike |
½ |
+0 |
+0 |
STR or weapon type |
| Other Attacks |
½ |
+0 |
+0 |
|
| Covered |
½ |
-2* |
+0 |
target held at gunpoint |
| Dive for Cover |
½ |
+0 |
+0 |
moves character, abort |
| Pull a Punch |
½ |
-1/3d6 |
0 |
full STUN, ½ BODY |
| Roll w/Punch |
½ |
-2 |
-2 |
½ STUN/BODY, abort |
| Snap Shot |
1 |
1 |
-1 |
duck behind cover |
| Suppression |
1 |
-2 |
+0 |
continuous autofire |
| Sweep |
1 |
-2 |
×½ |
hit mult. targets HTH |
| Punch |
½ |
0 |
+2 |
8d6 |
| Kick |
½ |
-2 |
+1 |
10d6 |
| Block |
½ |
+2 |
+2 |
|
| Chop |
½ |
-2 |
0 |
2d6 HKA |
| Disarm |
½ |
-1 |
+1 |
|
| Escape |
½ |
|
+5 |
|
|
|
Range |
0-4 |
5-8 |
9-16 |
17-32 |
33-64 |
65-128 |
RMod |
0 |
-2 |
-4 |
-6 |
-8 |
-10 |
|
DEX: 21, SPD: 4, ECV: 3
Phases: 3, 6, 9, 12
PD/rPD: 11/0 ED/rED: 4/0 MD: 2
END:_____ STUN:_____ BODY:_____
Lift: 400kg |
|