Frosty
 
Name:
Frosty
Player:
Val
Char
Base
Cost
Max
Pts.
15
STR
10
x1
5
20
DEX
10
x3
30
18
CON
10
x2
16
12
BODY
10
x2
4
13
INT
10
x1
3
13
EGO
10
x2
6
15
PRE
10
x1
5
18
COM
10
x1/2
4
3
PD
3
x1
0
4
ED
4
x1
0
4
SPD
3
x10
10
7
REC
7
x2
0
36
END
36
x1/2
0
29
STUN
29
x1
0
Characteristics Cost:
83
STR Roll: 12-
DEX Roll: 13-
CON Roll: 13-
INT Roll: 12-
EGO Roll: 12-
PER Roll: 12-
Run: 6/26"
Swim: 2"
Jump: 3"
Disadvantages
+ Base: 100
15 
Hunted Local PD; Capabilities: As Powerful, 10; Non-combat Influence: Extensive, +5; Geographical Area: Unlimited, -0; Actions: Hunting, ×1; Punishment: Harsh, 0 
20 
Loyal to Jack Frost 
15 
Prankster 
10 
Team Loyality 
Greedy 
15 
Secret Identity: Frank 
60 
Vulnerability; Attack: Very Common, +15 
10 
Watched by Snowy; Capabilities: As Powerful, 10; Non-combat Influence: None, +0; Geographical Area: Unlimited, -0; Only Watching: ×½; Punishment: Harsh, 0 
Experience
4
Disad Total:
150
Exp Spent +
4
Cost =
254
Pts Skill /
Talent / Perk / Power
END/
Roll
13 
Elemental Control: Ice Powers (20-pt reserve) ; Only at 40 degee or less: -½
a-13 
Running (+20", 26", NC: 52") ; Non-Combat Multiplier: ×2, +0; Non-Combat (MPH): 60  5
b-13 
4d6 Energy Blast ; Range: 200; Versus: ED; NND vs. LS: Cold/Insulated clothes: +1  4
c-13 
4d6 Entangle (DEF 4) ; Range: 200  4
d-13 
Force Wall (8 PD/8 ED) ; Range: 200; Width: 8", +0  4
e-13 
Change Environment: Makes Snow (125" rad.) ; Effect: Fixed, +0  4
f-17 
Shape Shift: Any Snow/Ice Form (Any) ; Reduced END: Zero, +½  0
g-13 
Armor (15 PD/12 ED)
h-17 
2d6 Transform: Frozen Solid (Major, Single Object) ; Range: 225; Cumulative: +½  4
Life Support: Intense Heat/Cold
Breakfall  13-
Climbing  13-
LS: English (Native Accent) ; Literacy: Standard, 0
LS: French (Completely Fluent w/accent) ; Literacy: Standard, 0; Similar Language (2 pts): LS: English, -1
Mimicry  11-
Paramedic  12-
PS: Dancer  11-
PS: Singer  11-
PS: Thief  11-
Shadowing  11-
Sleight of Hand  14-
Stealth  14-
Streetwise  15-
TF: Skiing
171
: Skills and Powers Cost
83
+ Characteristics Cost
254
= Total Cost
Base OCV: 7 Base DCV: 7
Adjustment + Adjustment +
Final OCV = Final DCV =
Levels:
Combat Maneuvers
Maneuver
Phase
OCV
DCV
Effect
Block
½
--
+0
stops attacks, abort
Brace
0
+2
½
+2 vs. RMod
Disarm
½
-2
0
disarm: STR vs. STR
Dodge
½
--
+3
vs. all attacks, abort
Grab
½
-1
-2
grab, do STR
Haymaker
½
0
-5
4½d6 bef. Pushing
Move By
½
-2
-2
1½d6+v/5
Move Through
½
-v/5
-3
3d6+v/3
Set
1
+1
0
Strike
½
+0
+0
STR or weapon type
Other Attacks
½
+0
+0
Covered
½
-2*
+0
target held at gunpoint
Dive for Cover
½
+0
+0
moves character, abort
Pull a Punch
½
-1/3d6
0
full STUN, ½ BODY
Roll w/Punch
½
-2
-2
½ STUN/BODY, abort
Snap Shot
1
1
-1
duck behind cover
Suppression
1
-2
+0
continuous autofire
Sweep
1
-2
×½
hit mult. targets HTH
Range
0-4
5-8
9-16
17-32
33-64
65-128
RMod
0
-2
-4
-6
-8
-10
DEX: 20, SPD: 4, ECV: 4
Phases: 3, 6, 9, 12
PD/rPD: 26/23   ED/rED: 24/20   MD: 3
END:___   STUN:___   BODY:___
Lift: 200kg
Background:

Quote:

Personality:

Powers/Tactics:

Appearance:



If you have questions or comments please contact

Raven