Name: |
Anti-Freeze |
Player: |
Villian |
|
|
| Val |
Char |
Base |
Cost |
Max |
Pts. |
| 10 |
STR |
10 |
x1 |
20
|
0 |
| 20 |
DEX |
10 |
x3 |
20
|
30 |
| 10 |
CON |
10 |
x2 |
20
|
0 |
| 10 |
BODY |
10 |
x2 |
20
|
0 |
| 10 |
INT |
10 |
x1 |
20
|
0 |
| 10 |
EGO |
10 |
x2 |
20
|
0 |
| 10 |
PRE |
10 |
x1 |
20
|
0 |
| 14 |
COM |
10 |
x1/2 |
20
|
2 |
| 2 |
PD |
2 |
x1 |
8
|
0 |
| 2 |
ED |
2 |
x1 |
8
|
0 |
| 5 |
SPD |
3 |
x10 |
4
|
30 |
| 4 |
REC |
4 |
x2 |
10
|
0 |
| 20 |
END |
20 |
x1/2 |
50
|
0 |
| 20 |
STUN |
20 |
x1 |
50
|
0 |
|
Characteristics Cost: |
62 |
|
| STR Roll: |
11- |
| DEX Roll: |
13- |
| CON Roll: |
11- |
| INT Roll: |
11- |
| EGO Roll: |
11- |
| PER Roll: |
11- |
|
| Run: 6" |
| Swim: 2" |
| Jump: 2" |
|
|
|
|
|
15
|
Hunted Local PD; Capabilities: As Powerful, 10; Non-combat Influence: Extensive, +5; Geographical Area: Unlimited, -0; Actions: Hunting, ×1; Punishment: Harsh, 0 |
5
|
Dependence of Caffeine; Substance: Very Common, +5 |
15
|
Claustrophobia |
10
|
Team Loyality |
15
|
Secret Identity: Andy |
10
|
Vulnerability to Entangles; Attack: Common, +10 |
5
|
Watched by Snowy; Capabilities: As Powerful, 10; Non-combat Influence: None, +0; Geographical Area: Unlimited, -0; Only Watching: ×½; Punishment: Harsh, 0 |
|
|
|
Disad Total: |
75 |
Exp Spent + |
0 |
Cost = |
150 |
|
|
|
|
|
| Pts |
Skill / Talent / Perk / Power |
END/ Roll |
15 |
Elemental Control: Friction (18-pt reserve)
; Only in Hero ID: -¼; Not usable in temps over 40 degrees: -½; Reduced END: Zero, +½ |
|
a-15 |
Force Field (31 PD/5 ED)
|
0
|
b-39 |
15" Flight (NC: 60")
; Non-Combat Multiplier: ×4, +5; Non-Combat (MPH): 112; Surface only: -½; Usable Against Others: ×8 mass, 1¾ |
0
|
7 |
Breakfall
|
15-
|
2 |
KS: Guitar
|
11-
|
2 |
PS: Musican
|
11-
|
2 |
PS: Singer
|
11-
|
6 |
+3 level w/Move by
|
|
88 |
: Skills and Powers Cost |
62 |
+ Characteristics Cost |
150 |
= Total Cost |
|
|
|
| Base OCV: |
7 |
Base DCV: |
7 |
| Adjustment + |
|
Adjustment + |
|
| Final OCV = |
|
Final DCV = |
|
|
| Levels:
+3 Move by |
|
Combat Maneuvers
| Maneuver |
Phase |
OCV |
DCV |
Effect |
| Block |
½ |
-- |
+0 |
stops attacks, abort |
| Brace |
0 |
+2 |
½ |
+2 vs. RMod |
| Disarm |
½ |
-2 |
0 |
disarm: STR vs. STR |
| Dodge |
½ |
-- |
+3 |
vs. all attacks, abort |
| Grab |
½ |
-1 |
-2 |
grab, do STR |
| Haymaker |
½ |
0 |
-5 |
3d6 bef. Pushing |
| Move By |
½ |
-2 |
-2 |
1d6+v/5 |
| Move Through |
½ |
-v/5 |
-3 |
2d6+v/3 |
| Set |
1 |
+1 |
0 |
|
| Strike |
½ |
+0 |
+0 |
STR or weapon type |
| Other Attacks |
½ |
+0 |
+0 |
|
| Covered |
½ |
-2* |
+0 |
target held at gunpoint |
| Dive for Cover |
½ |
+0 |
+0 |
moves character, abort |
| Pull a Punch |
½ |
-1/3d6 |
0 |
full STUN, ½ BODY |
| Roll w/Punch |
½ |
-2 |
-2 |
½ STUN/BODY, abort |
| Snap Shot |
1 |
1 |
-1 |
duck behind cover |
| Suppression |
1 |
-2 |
+0 |
continuous autofire |
| Sweep |
1 |
-2 |
×½ |
hit mult. targets HTH |
|
|
Range |
0-4 |
5-8 |
9-16 |
17-32 |
33-64 |
65-128 |
RMod |
0 |
-2 |
-4 |
-6 |
-8 |
-10 |
|
DEX: 20, SPD: 5, ECV: 3
Phases: 3, 5, 8, 10, 12
PD/rPD: 33/31 ED/rED: 7/5 MD: 2
END:_____ STUN:_____ BODY:____
Lift: 100kg |
|