Hailstorm
 
Name:
Hailstorm
Player:
Villain
Val
Char
Base
Cost
Max
Pts.
13
STR
10
x1
20
3
20
DEX
10
x3
20
30
13
CON
10
x2
20
6
10
BODY
10
x2
20
0
13
INT
10
x1
20
3
10
EGO
10
x2
20
0
15
PRE
10
x1
20
5
14
COM
10
x1/2
20
2
4
PD
3
x1
8
1
3
ED
3
x1
8
0
4
SPD
3
x10
4
10
6
REC
6
x2
10
0
26
END
26
x1/2
50
0
24
STUN
24
x1
50
0
Characteristics Cost:
60
STR Roll: 12-
DEX Roll: 13-
CON Roll: 12-
INT Roll: 12-
EGO Roll: 11-
PER Roll: 12-
Run: 6/7"
Swim: 2"
Jump: 3"
Disadvantages
+ Base: 75
10 
Enraged by racial slurs/slights; Circumstances: Uncommon, +5 
10 
Hunted by Local Streetgang; Capabilities: As Powerful, 10; Non-combat Influence: None, +0; Geographical Area: Unlimited, -0; Actions: Hunting, ×1; Punishment: Harsh, 0 
15 
Hunted Local PD; Capabilities: As Powerful, 10; Non-combat Influence: Extensive, +5; Geographical Area: Unlimited, -0; Actions: Hunting, ×1; Punishment: Harsh, 0 
15 
Vicious 
10 
Team Loyality 
15 
Secret Identity: Hal James 
Experience
0
Disad Total:
75
Exp Spent +
0
Cost =
150
Pts Skill /
Talent / Perk / Power
END/
Roll
20 
Armor (10 PD/10 ED) ; OIF: -½
20 
9mm Uzi (1d6+1K) ; OCV: +2; R Mod: 0; DC: 4; STUNx: 0; STR Min: 12; Shots: 40; Weight: 0Autofire up to 5 shots
20 
9mm Uzi (1d6+1K) ; OCV: +2; R Mod: 0; DC: 4; STUNx: 0; STR Min: 12; Shots: 40; Weight: 0Autofire up to 5 shots
Running (+1", 7", NC: 14") ; Non-Combat Multiplier: ×2, +0; Non-Combat (MPH): 3  1
Combat Driving  13-
Concealment  12-
Contact: Local Drug Dealer ; Usefulness: Normal, +0  11-
Contact: Local Arms Merchant ; Usefulness: Normal, +0  8-
Gambling  11-
KS: Bass Guitar  11-
KS: Saxophone  11-
KS: Street Drugs  11-
PS: Musician  11-
PS: Singer  11-
Streetwise  12-
Trading  12-
90
: Skills and Powers Cost
60
+ Characteristics Cost
150
= Total Cost
Base OCV: 7 Base DCV: 7
Adjustment + Adjustment +
Final OCV = Final DCV =
Levels:
Combat Maneuvers
Maneuver
Phase
OCV
DCV
Effect
Block
½
--
+0
stops attacks, abort
Brace
0
+2
½
+2 vs. RMod
Disarm
½
-2
0
disarm: STR vs. STR
Dodge
½
--
+3
vs. all attacks, abort
Grab
½
-1
-2
grab, do STR
Haymaker
½
0
-5
4d6 bef. Pushing
Move By
½
-2
-2
1½d6+v/5
Move Through
½
-v/5
-3
2½d6+v/3
Set
1
+1
0
Strike
½
+0
+0
STR or weapon type
Other Attacks
½
+0
+0
Covered
½
-2*
+0
target held at gunpoint
Dive for Cover
½
+0
+0
moves character, abort
Pull a Punch
½
-1/3d6
0
full STUN, ½ BODY
Roll w/Punch
½
-2
-2
½ STUN/BODY, abort
Snap Shot
1
1
-1
duck behind cover
Suppression
1
-2
+0
continuous autofire
Sweep
1
-2
×½
hit mult. targets HTH
Range
0-4
5-8
9-16
17-32
33-64
65-128
RMod
0
-2
-4
-6
-8
-10
DEX: 20, SPD: 4, ECV: 3
Phases: 3, 6, 9, 12
PD/rPD: 14/10   ED/rED: 13/10   MD: 2
END:_____   STUN:_____   BODY:_____
Lift: 151½kg
Background:

Quote:

Personality:

Powers/Tactics:

Appearance:



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Raven