Name: |
Hailstorm |
Player: |
Villain |
|
|
| Val |
Char |
Base |
Cost |
Max |
Pts. |
| 13 |
STR |
10 |
x1 |
20
|
3 |
| 20 |
DEX |
10 |
x3 |
20
|
30 |
| 13 |
CON |
10 |
x2 |
20
|
6 |
| 10 |
BODY |
10 |
x2 |
20
|
0 |
| 13 |
INT |
10 |
x1 |
20
|
3 |
| 10 |
EGO |
10 |
x2 |
20
|
0 |
| 15 |
PRE |
10 |
x1 |
20
|
5 |
| 14 |
COM |
10 |
x1/2 |
20
|
2 |
| 4 |
PD |
3 |
x1 |
8
|
1 |
| 3 |
ED |
3 |
x1 |
8
|
0 |
| 4 |
SPD |
3 |
x10 |
4
|
10 |
| 6 |
REC |
6 |
x2 |
10
|
0 |
| 26 |
END |
26 |
x1/2 |
50
|
0 |
| 24 |
STUN |
24 |
x1 |
50
|
0 |
|
Characteristics Cost: |
60 |
|
| STR Roll: |
12- |
| DEX Roll: |
13- |
| CON Roll: |
12- |
| INT Roll: |
12- |
| EGO Roll: |
11- |
| PER Roll: |
12- |
|
| Run: 6/7" |
| Swim: 2" |
| Jump: 3" |
|
|
|
|
|
10
|
Enraged by racial slurs/slights; Circumstances: Uncommon, +5 |
10
|
Hunted by Local Streetgang; Capabilities: As Powerful, 10; Non-combat Influence: None, +0; Geographical Area: Unlimited, -0; Actions: Hunting, ×1; Punishment: Harsh, 0 |
15
|
Hunted Local PD; Capabilities: As Powerful, 10; Non-combat Influence: Extensive, +5; Geographical Area: Unlimited, -0; Actions: Hunting, ×1; Punishment: Harsh, 0 |
15
|
Vicious |
10
|
Team Loyality |
15
|
Secret Identity: Hal James |
|
|
|
Disad Total: |
75 |
Exp Spent + |
0 |
Cost = |
150 |
|
|
|
|
|
| Pts |
Skill / Talent / Perk / Power |
END/ Roll |
20 |
Armor (10 PD/10 ED)
; OIF: -½ |
|
20 |
9mm Uzi (1d6+1K)
; OCV: +2; R Mod: 0; DC: 4; STUNx: 0; STR Min: 12; Shots: 40; Weight: 0Autofire up to 5 shots
|
|
20 |
9mm Uzi (1d6+1K)
; OCV: +2; R Mod: 0; DC: 4; STUNx: 0; STR Min: 12; Shots: 40; Weight: 0Autofire up to 5 shots
|
|
2 |
Running (+1", 7", NC: 14")
; Non-Combat Multiplier: ×2, +0; Non-Combat (MPH): 3 |
1
|
3 |
Combat Driving
|
13-
|
3 |
Concealment
|
12-
|
2 |
Contact: Local Drug Dealer
; Usefulness: Normal, +0 |
11-
|
1 |
Contact: Local Arms Merchant
; Usefulness: Normal, +0 |
8-
|
3 |
Gambling
|
11-
|
2 |
KS: Bass Guitar
|
11-
|
2 |
KS: Saxophone
|
11-
|
2 |
KS: Street Drugs
|
11-
|
2 |
PS: Musician
|
11-
|
2 |
PS: Singer
|
11-
|
3 |
Streetwise
|
12-
|
3 |
Trading
|
12-
|
90 |
: Skills and Powers Cost |
60 |
+ Characteristics Cost |
150 |
= Total Cost |
|
|
|
| Base OCV: |
7 |
Base DCV: |
7 |
| Adjustment + |
|
Adjustment + |
|
| Final OCV = |
|
Final DCV = |
|
|
| Levels:
|
|
Combat Maneuvers
| Maneuver |
Phase |
OCV |
DCV |
Effect |
| Block |
½ |
-- |
+0 |
stops attacks, abort |
| Brace |
0 |
+2 |
½ |
+2 vs. RMod |
| Disarm |
½ |
-2 |
0 |
disarm: STR vs. STR |
| Dodge |
½ |
-- |
+3 |
vs. all attacks, abort |
| Grab |
½ |
-1 |
-2 |
grab, do STR |
| Haymaker |
½ |
0 |
-5 |
4d6 bef. Pushing |
| Move By |
½ |
-2 |
-2 |
1½d6+v/5 |
| Move Through |
½ |
-v/5 |
-3 |
2½d6+v/3 |
| Set |
1 |
+1 |
0 |
|
| Strike |
½ |
+0 |
+0 |
STR or weapon type |
| Other Attacks |
½ |
+0 |
+0 |
|
| Covered |
½ |
-2* |
+0 |
target held at gunpoint |
| Dive for Cover |
½ |
+0 |
+0 |
moves character, abort |
| Pull a Punch |
½ |
-1/3d6 |
0 |
full STUN, ½ BODY |
| Roll w/Punch |
½ |
-2 |
-2 |
½ STUN/BODY, abort |
| Snap Shot |
1 |
1 |
-1 |
duck behind cover |
| Suppression |
1 |
-2 |
+0 |
continuous autofire |
| Sweep |
1 |
-2 |
×½ |
hit mult. targets HTH |
|
|
Range |
0-4 |
5-8 |
9-16 |
17-32 |
33-64 |
65-128 |
RMod |
0 |
-2 |
-4 |
-6 |
-8 |
-10 |
|
DEX: 20, SPD: 4, ECV: 3
Phases: 3, 6, 9, 12
PD/rPD: 14/10 ED/rED: 13/10 MD: 2
END:_____ STUN:_____ BODY:_____
Lift: 151½kg |
|