Pyro
 
Name:
Pyro
Player:
Villain
Val
Char
Base
Cost
Max
Pts.
10
STR
10
x1
0
15
DEX
10
x3
15
15
CON
10
x2
10
12
BODY
10
x2
4
10
INT
10
x1
0
10
EGO
10
x2
0
13
PRE
10
x1
3
10
COM
10
x1/2
0
4
PD
2
x1
2
5
ED
3
x1
2
3
SPD
x10
5
5
REC
5
x2
0
30
END
30
x1/2
0
25
STUN
25
x1
0
Characteristics Cost:
41
STR Roll: 11-
DEX Roll: 12-
CON Roll: 12-
INT Roll: 11-
EGO Roll: 11-
PER Roll: 11-
Run: 6"
Swim: 2"
Jump: 2"
Disadvantages
+ Base: 75
15 
Secret Identity: John Flannigan 
20 
Susceptibility: When fuel tank takes body; Condition: Uncommon, +5 
15 
Psychological Limitation: Pyromaniac 
Villain Bonus 
Experience
0
Disad Total:
58
Exp Spent +
0
Cost =
133
Pts Skill /
Talent / Perk / Power
END/
Roll
27 
Multipower (40-pt reserve) ; Focus: Obvious Inaccessible, -½
u-3 
8d6 Energy Blast ; Range: 80; Versus: ED  4
u-3 
5d6 Energy Blast ; Range: 74; Versus: ED; Area Effect (One-hex): 1 hex(es), +½  4
u-3 
4d6 Energy Blast ; Range: 80; Versus: ED; Area Effect (Cone): 4" long, +1  4
u-3 
2½d6 Killing Attack (RKA) ; Range: 80  4
END Reserve: for Multipower (100 END, 0 REC/turn) ; Focus: Obvious Inaccessible, -½
END Reserve REC: only at fuel station (5/turn) ; Limited Power: Seriously, -½
11 
Package Deal: Flame retardent Suit (17) ; Focus: Obvious Inaccessible, -½
(2) 
Immune to Disease
(2) 
Life Support: Intense Heat/Cold
(10) 
Armor (5 PD/5 ED)
(3) 
Flash Defense (Sight, 5 pts)
Armor: Fuel tank (5 PD/5 ED) ; Hardened: ×1, ¼; Focus: Obvious Inaccessible, -½; Limited Power: Covers back only: Half, -1
+2 level w/Tight Group: Multipower
Weapon Familiarity: Flame Throwers (Unarmed Combat & Clubs, Flamethrowers)
Area Knowledge: Hudson City  14-
Demolitions  11-
Fast Draw  15-
92
: Skills and Powers Cost
41
+ Characteristics Cost
133
= Total Cost
Base OCV: 5 Base DCV: 5
Adjustment + Adjustment +
Final OCV = Final DCV =
Levels: +2 Tight Group: Multipower
Combat Maneuvers
Maneuver
Phase
OCV
DCV
Effect
Block
½
--
+0
stops attacks, abort
Brace
0
+2
½
+2 vs. RMod
Disarm
½
-2
0
disarm: STR vs. STR
Dodge
½
--
+3
vs. all attacks, abort
Grab
½
-1
-2
grab, do STR
Haymaker
½
0
-5
3d6 bef. Pushing
Move By
½
-2
-2
1d6+v/5
Move Through
½
-v/5
-3
2d6+v/3
Set
1
+1
0
Strike
½
+0
+0
STR or weapon type
Other Attacks
½
+0
+0
Covered
½
-2*
+0
target held at gunpoint
Dive for Cover
½
+0
+0
moves character, abort
Pull a Punch
½
-1/3d6
0
full STUN, ½ BODY
Roll w/Punch
½
-2
-2
½ STUN/BODY, abort
Snap Shot
1
1
-1
duck behind cover
Suppression
1
-2
+0
continuous autofire
Sweep
1
-2
×½
hit mult. targets HTH
Range
0-4
5-8
9-16
17-32
33-64
65-128
RMod
0
-2
-4
-6
-8
-10
DEX: 15, SPD: 3, ECV: 3
Phases: 4, 8, 12
PD/rPD: 14/10   ED/rED: 15/10   MD: 0
END:_____   STUN:_____   BODY:_____
Lift: 100kg
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Raven