Name: |
Pyro |
Player: |
Villain |
|
|
| Val |
Char |
Base |
Cost |
Max |
Pts. |
| 10 |
STR |
10 |
x1 |
|
0 |
| 15 |
DEX |
10 |
x3 |
|
15 |
| 15 |
CON |
10 |
x2 |
|
10 |
| 12 |
BODY |
10 |
x2 |
|
4 |
| 10 |
INT |
10 |
x1 |
|
0 |
| 10 |
EGO |
10 |
x2 |
|
0 |
| 13 |
PRE |
10 |
x1 |
|
3 |
| 10 |
COM |
10 |
x1/2 |
|
0 |
| 4 |
PD |
2 |
x1 |
|
2 |
| 5 |
ED |
3 |
x1 |
|
2 |
| 3 |
SPD |
2½ |
x10 |
|
5 |
| 5 |
REC |
5 |
x2 |
|
0 |
| 30 |
END |
30 |
x1/2 |
|
0 |
| 25 |
STUN |
25 |
x1 |
|
0 |
|
Characteristics Cost: |
41 |
|
| STR Roll: |
11- |
| DEX Roll: |
12- |
| CON Roll: |
12- |
| INT Roll: |
11- |
| EGO Roll: |
11- |
| PER Roll: |
11- |
|
| Run: 6" |
| Swim: 2" |
| Jump: 2" |
|
|
|
|
|
15
|
Secret Identity: John Flannigan |
20
|
Susceptibility: When fuel tank takes body; Condition: Uncommon, +5 |
15
|
Psychological Limitation: Pyromaniac |
8
|
Villain Bonus |
|
|
|
Disad Total: |
58 |
Exp Spent + |
0 |
Cost = |
133 |
|
|
|
|
|
| Pts |
Skill / Talent / Perk / Power |
END/ Roll |
27 |
Multipower (40-pt reserve)
; Focus: Obvious Inaccessible, -½ |
|
u-3 |
8d6 Energy Blast
; Range: 80; Versus: ED |
4
|
u-3 |
5d6 Energy Blast
; Range: 74; Versus: ED; Area Effect (One-hex): 1 hex(es), +½ |
4
|
u-3 |
4d6 Energy Blast
; Range: 80; Versus: ED; Area Effect (Cone): 4" long, +1 |
4
|
u-3 |
2½d6 Killing Attack (RKA)
; Range: 80 |
4
|
7 |
END Reserve: for Multipower (100 END, 0 REC/turn)
; Focus: Obvious Inaccessible, -½ |
|
3 |
END Reserve REC: only at fuel station (5/turn)
; Limited Power: Seriously, -½ |
|
11 |
Package Deal: Flame retardent Suit (17)
; Focus: Obvious Inaccessible, -½ |
|
(2) |
Immune to Disease
|
|
(2) |
Life Support: Intense Heat/Cold
|
|
(10) |
Armor (5 PD/5 ED)
|
|
(3) |
Flash Defense (Sight, 5 pts)
|
|
8 |
Armor: Fuel tank (5 PD/5 ED)
; Hardened: ×1, ¼; Focus: Obvious Inaccessible, -½; Limited Power: Covers back only: Half, -1 |
|
6 |
+2 level w/Tight Group: Multipower
|
|
1 |
Weapon Familiarity: Flame Throwers (Unarmed Combat & Clubs, Flamethrowers)
|
|
5 |
Area Knowledge: Hudson City
|
14-
|
3 |
Demolitions
|
11-
|
9 |
Fast Draw
|
15-
|
92 |
: Skills and Powers Cost |
41 |
+ Characteristics Cost |
133 |
= Total Cost |
|
|
|
| Base OCV: |
5 |
Base DCV: |
5 |
| Adjustment + |
|
Adjustment + |
|
| Final OCV = |
|
Final DCV = |
|
|
| Levels:
+2 Tight Group: Multipower |
|
Combat Maneuvers
| Maneuver |
Phase |
OCV |
DCV |
Effect |
| Block |
½ |
-- |
+0 |
stops attacks, abort |
| Brace |
0 |
+2 |
½ |
+2 vs. RMod |
| Disarm |
½ |
-2 |
0 |
disarm: STR vs. STR |
| Dodge |
½ |
-- |
+3 |
vs. all attacks, abort |
| Grab |
½ |
-1 |
-2 |
grab, do STR |
| Haymaker |
½ |
0 |
-5 |
3d6 bef. Pushing |
| Move By |
½ |
-2 |
-2 |
1d6+v/5 |
| Move Through |
½ |
-v/5 |
-3 |
2d6+v/3 |
| Set |
1 |
+1 |
0 |
|
| Strike |
½ |
+0 |
+0 |
STR or weapon type |
| Other Attacks |
½ |
+0 |
+0 |
|
| Covered |
½ |
-2* |
+0 |
target held at gunpoint |
| Dive for Cover |
½ |
+0 |
+0 |
moves character, abort |
| Pull a Punch |
½ |
-1/3d6 |
0 |
full STUN, ½ BODY |
| Roll w/Punch |
½ |
-2 |
-2 |
½ STUN/BODY, abort |
| Snap Shot |
1 |
1 |
-1 |
duck behind cover |
| Suppression |
1 |
-2 |
+0 |
continuous autofire |
| Sweep |
1 |
-2 |
×½ |
hit mult. targets HTH |
|
|
Range |
0-4 |
5-8 |
9-16 |
17-32 |
33-64 |
65-128 |
RMod |
0 |
-2 |
-4 |
-6 |
-8 |
-10 |
|
DEX: 15, SPD: 3, ECV: 3
Phases: 4, 8, 12
PD/rPD: 14/10 ED/rED: 15/10 MD: 0
END:_____ STUN:_____ BODY:_____
Lift: 100kg |
|