Name:
Mentalist
Player:
Val
Char
Base
Cost
Max
Pts.
18
STR
10
x1
8
20
DEX
10
x3
30
20
CON
10
x2
20
15
BODY
10
x2
10
18
INT
10
x1
8
15
EGO
10
x2
10
10
PRE
10
x1
0
10
COM
10
x1/2
0
13
PD
4
x1
9
8
ED
4
x1
4
5
SPD
3
x10
20
12
REC
8
x2
8
40
END
40
x1/2
0
34
STUN
34
x1
0
Characteristics Cost:
127
STR Roll: 13-
DEX Roll: 13-
CON Roll: 13-
INT Roll: 13-
EGO Roll: 12-
PER Roll: 13-
Run: 6
Swim: 2
Jump: 3½
Flight:
Teleport:
Disadvantages
+ Base: 200
Experience
0
Disad Total:
0
Exp Spent +
149
Cost =
349
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Pts Skill /
Talent / Perk / Power
END/
Roll
Mental Defense (8 pts)
18 
Detect: Mind Sense; Detect Minds (+15 to PER) ; Passive Detect; Detect Category (A Single Thing): +3
50 
Multipower (50-pt reserve)
u-5 
Ego Attack: 5d6 Mental Assault  5
u-5 
10d6 Mind Control ; Communication (Verbal): +0  5
60 
Telekinectic Mastery (60-pt reserve)
u-6 
Telekinesis (40 STR) ; Range (300")  6
u-6 
Telekinesis (32 STR) ; Range (290"); Fine Manipulation  6
u-6 
Energy Blast: 12d6 Telekinctic Blast ; Range (300")  6
u-1 
Self-Contained Breathing: Telekinctic Breathing ; Increase Targets/Mass (×8 Targets/Mass): +¾
u-1 
Flight: 7" Telekinctic Flight (14" Noncombat)  1
u-6 
Force Field: Telekinetic Force Field (15 PD, 15 ED) ; Protects Carried Items; Reduced Endurance (0 END): +½  0
u-4 
Darkness: Whirling Dust and Debris (4" Radius) ; Range (300"); OIF (Sufficient dust & debris): -½; Reduced Endurance (0 END): +½; Targeting Sense Group (Sight Group): +10  0
Breakfall  13-
Conversation  11-
15 
Filthy Rich
High Society  11-
Security Systems  16-
Seduction  13-
Shadowing  13-
Stealth  13-
Tracking  13-
222
: Skills and Powers Cost
127
+ Characteristics Cost
349
= Total Cost
Base OCV: 7 Base DCV: 7
Adjustment + Adjustment +
Final OCV = Final DCV =
Levels:
Combat Maneuvers
Maneuver
Phase
OCV
DCV
Effect
Block
½
--
+0
stops attacks, abort
Brace
0
+2
½
+2 vs. RMod
Disarm
½
-2
0
disarm: STR vs. STR
Dodge
½
--
+3
vs. all attacks, abort
Grab
½
-1
-2
grab, do STR
Haymaker
½
0
-5
5½d6 bef. Pushing
Move By
½
-2
-2
2d6+v/5
Move Through
½
-v/5
-3
3½d6+v/3
Set
1
+1
0
Strike
½
+0
+0
STR or weapon type
Other Attacks
½
+0
+0
Covered
½
-2*
+0
target held at gunpoint
Dive for Cover
½
+0
+0
moves character, abort
Pull a Punch
½
-1/3d6
0
full STUN, ½ BODY
Roll w/Punch
½
-2
-2
½ STUN/BODY, abort
Snap Shot
1
1
-1
duck behind cover
Suppression
1
-2
+0
continuous autofire
Sweep
1
-2
×½
hit mult. targets HTH
Range
0-4
5-8
9-16
17-32
33-64
65-128
RMod
0
-2
-4
-6
-8
-10
DEX: 20, SPD: 5, ECV: 5
Phases: 3, 5, 8, 10, 12
PD/rPD: 28/15   ED/rED: 23/15   MD: 0
END: ______   STUN: ______   BODY: ______
Lift: 303kg