|
|
| Val |
Char |
Base |
Cost |
Max |
Pts. |
| 18 |
STR |
10 |
x1 |
|
8 |
| 20 |
DEX |
10 |
x3 |
|
30 |
| 20 |
CON |
10 |
x2 |
|
20 |
| 15 |
BODY |
10 |
x2 |
|
10 |
| 18 |
INT |
10 |
x1 |
|
8 |
| 15 |
EGO |
10 |
x2 |
|
10 |
| 10 |
PRE |
10 |
x1 |
|
0 |
| 10 |
COM |
10 |
x1/2 |
|
0 |
| 13 |
PD |
4 |
x1 |
|
9 |
| 8 |
ED |
4 |
x1 |
|
4 |
| 5 |
SPD |
3 |
x10 |
|
20 |
| 12 |
REC |
8 |
x2 |
|
8 |
| 40 |
END |
40 |
x1/2 |
|
0 |
| 34 |
STUN |
34 |
x1 |
|
0 |
|
Characteristics Cost: |
127 |
|
| STR Roll: |
13- |
| DEX Roll: |
13- |
| CON Roll: |
13- |
| INT Roll: |
13- |
| EGO Roll: |
12- |
| PER Roll: |
13- |
|
| Run: 6 |
| Swim: 2 |
| Jump: 3½ |
| Flight: |
| Teleport: |
|
|
|
| Disadvantages |
+ Base: 200 |
|
|
|
Disad Total: |
0 |
Exp Spent + |
149 |
Cost = |
349 |
|
|
|
|
|
| Pts |
Skill / Talent / Perk / Power |
END/ Roll |
5 |
Mental Defense (8 pts)
|
|
18 |
Detect: Mind Sense; Detect Minds (+15 to PER)
; Passive Detect; Detect Category (A Single Thing): +3 |
|
50 |
Multipower (50-pt reserve)
|
|
u-5 |
Ego Attack: 5d6 Mental Assault
|
5
|
u-5 |
10d6 Mind Control
; Communication (Verbal): +0 |
5
|
60 |
Telekinectic Mastery (60-pt reserve)
|
|
u-6 |
Telekinesis (40 STR)
; Range (300") |
6
|
u-6 |
Telekinesis (32 STR)
; Range (290"); Fine Manipulation |
6
|
u-6 |
Energy Blast: 12d6 Telekinctic Blast
; Range (300") |
6
|
u-1 |
Self-Contained Breathing: Telekinctic Breathing
; Increase Targets/Mass (×8 Targets/Mass): +¾ |
|
u-1 |
Flight: 7" Telekinctic Flight (14" Noncombat)
|
1
|
u-6 |
Force Field: Telekinetic Force Field (15 PD, 15 ED)
; Protects Carried Items; Reduced Endurance (0 END): +½ |
0
|
u-4 |
Darkness: Whirling Dust and Debris (4" Radius)
; Range (300"); OIF (Sufficient dust & debris): -½; Reduced Endurance (0 END): +½; Targeting Sense Group (Sight Group): +10 |
0
|
3 |
Breakfall
|
13-
|
3 |
Conversation
|
11-
|
15 |
Filthy Rich
|
|
3 |
High Society
|
11-
|
9 |
Security Systems
|
16-
|
7 |
Seduction
|
13-
|
3 |
Shadowing
|
13-
|
3 |
Stealth
|
13-
|
3 |
Tracking
|
13-
|
222 |
: Skills and Powers Cost |
127 |
+ Characteristics Cost |
349 |
= Total Cost |
|
|
|
| Base OCV: |
7 |
Base DCV: |
7 |
| Adjustment + |
|
Adjustment + |
|
| Final OCV = |
|
Final DCV = |
|
|
| Levels:
|
|
Combat Maneuvers
| Maneuver |
Phase |
OCV |
DCV |
Effect |
| Block |
½ |
-- |
+0 |
stops attacks, abort |
| Brace |
0 |
+2 |
½ |
+2 vs. RMod |
| Disarm |
½ |
-2 |
0 |
disarm: STR vs. STR |
| Dodge |
½ |
-- |
+3 |
vs. all attacks, abort |
| Grab |
½ |
-1 |
-2 |
grab, do STR |
| Haymaker |
½ |
0 |
-5 |
5½d6 bef. Pushing |
| Move By |
½ |
-2 |
-2 |
2d6+v/5 |
| Move Through |
½ |
-v/5 |
-3 |
3½d6+v/3 |
| Set |
1 |
+1 |
0 |
|
| Strike |
½ |
+0 |
+0 |
STR or weapon type |
| Other Attacks |
½ |
+0 |
+0 |
|
| Covered |
½ |
-2* |
+0 |
target held at gunpoint |
| Dive for Cover |
½ |
+0 |
+0 |
moves character, abort |
| Pull a Punch |
½ |
-1/3d6 |
0 |
full STUN, ½ BODY |
| Roll w/Punch |
½ |
-2 |
-2 |
½ STUN/BODY, abort |
| Snap Shot |
1 |
1 |
-1 |
duck behind cover |
| Suppression |
1 |
-2 |
+0 |
continuous autofire |
| Sweep |
1 |
-2 |
×½ |
hit mult. targets HTH |
|
|
Range |
0-4 |
5-8 |
9-16 |
17-32 |
33-64 |
65-128 |
RMod |
0 |
-2 |
-4 |
-6 |
-8 |
-10 |
|
DEX: 20, SPD: 5, ECV: 5
Phases: 3, 5, 8, 10, 12
PD/rPD: 28/15 ED/rED: 23/15 MD: 0
END: ______ STUN: ______ BODY: ______
Lift: 303kg |
|