Name:
MA-YL
Player:
Val
Char
Base
Cost
Max
Pts.
18
STR
10
x1
8
23/33
DEX
10
x3
39
16
CON
10
x2
12
13
BODY
10
x2
6
15
INT
10
x1
5
13
EGO
10
x2
6
10
PRE
10
x1
0
10
COM
10
x1/2
0
9
PD
4
x1
5
8
ED
3
x1
5
5/6
SPD
3.3
x10
17
7
REC
7
x2
0
32
END
32
x1/2
0
30
STUN
30
x1
0
Characteristics Cost:
103
STR Roll: 13-
DEX Roll: 14-/16-
CON Roll: 12-
INT Roll: 12-
EGO Roll: 12-
PER Roll: 12-
Run: 6
Swim: 2
Jump: 3½
Flight:
Teleport:
Disadvantages
+ Base: 200
Experience
0
Disad Total:
0
Exp Spent +
150
Cost =
350
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Pts Skill /
Talent / Perk / Power
END/
Roll
30 
Power: +10 Well-Horned Reflexes
16 
Damage Resistance: Tough Skin (16 PD, 16 ED)
15 
18½" Leaping (+15", 37" Noncombat) ; Noncombat (Miles Per Phase): 0.05  1
22 
Missile Deflection vs All Ranged Attacks ; Deflection OCV (+12): +2
40 
20" Flight (40" Noncombat)  4
30 
21" Running (+15", 42" Noncombat) ; Noncombat (Miles Per Phase): 0.05  3
Telescopic Sense: Keen Eyes (+6 Normal Sight)
20 
Generic Martial Arts
Block (OCV +2, DCV +2, Block, Abort)
Dodge (OCV --, DCV +5, Dodge, Abort)
Kick (OCV -2, DCV +1, STR Strike, 8d6)
Punch (OCV +0, DCV +2, STR Strike, 6d6)
Throw (OCV +0, DCV +1, STR Strike, 4d6+v/5, Target Falls)
Acrobatics  14/16-
Breakfall  14/16-
30 
+6 Combat with Hand-To-Hand Combat
Absolute Range Sense
Riding  14/16-
Paramedics  12-
Lip Reading  12-
Interrogation  12-
Disguise  12-
Demolitions  12-
Stealth  14/16-
Shadowing  12-
Alchemy  12-
247
: Skills and Powers Cost
103
+ Characteristics Cost
350
= Total Cost
Base OCV: 11 Base DCV: 11
Adjustment + Adjustment +
Final OCV = Final DCV =
Levels:
Combat Maneuvers
Maneuver
Phase
OCV
DCV
Effect
Block
½
--
+0
stops attacks, abort
Brace
0
+2
½
+2 vs. RMod
Disarm
½
-2
0
disarm: STR vs. STR
Dodge
½
--
+3
vs. all attacks, abort
Grab
½
-1
-2
grab, do STR
Haymaker
½
0
-5
5½d6 bef. Pushing
Move By
½
-2
-2
2d6+v/5
Move Through
½
-v/5
-3
3½d6+v/3
Set
1
+1
0
Strike
½
+0
+0
STR or weapon type
Other Attacks
½
+0
+0
Covered
½
-2*
+0
target held at gunpoint
Dive for Cover
½
+0
+0
moves character, abort
Pull a Punch
½
-1/3d6
0
full STUN, ½ BODY
Roll w/Punch
½
-2
-2
½ STUN/BODY, abort
Snap Shot
1
1
-1
duck behind cover
Suppression
1
-2
+0
continuous autofire
Sweep
1
-2
×½
hit mult. targets HTH
Block
½
+2
+2
Block, Abort
Dodge
½
+5
Dodge, Abort
Kick
½
-2
+1
STR Strike, 8d6
Punch
½
+0
+2
STR Strike, 6d6
Throw
½
+0
+1
STR Strike, 4d6+v/5, Target Falls
Range
0-4
5-8
9-16
17-32
33-64
65-128
RMod
0
-2
-4
-6
-8
-10
DEX: 23/33, SPD: 5/6, ECV: 4
Phases: 2, 4, 6, 8, 10, 12
PD/rPD: 9/9   ED/rED: 8/8   MD: 0
END: ______   STUN: ______   BODY: ______
Lift: 303kg