|
|
| Val |
Char |
Base |
Cost |
Max |
Pts. |
| 18 |
STR |
10 |
x1 |
|
8 |
| 23/33 |
DEX |
10 |
x3 |
|
39 |
| 16 |
CON |
10 |
x2 |
|
12 |
| 13 |
BODY |
10 |
x2 |
|
6 |
| 15 |
INT |
10 |
x1 |
|
5 |
| 13 |
EGO |
10 |
x2 |
|
6 |
| 10 |
PRE |
10 |
x1 |
|
0 |
| 10 |
COM |
10 |
x1/2 |
|
0 |
| 9 |
PD |
4 |
x1 |
|
5 |
| 8 |
ED |
3 |
x1 |
|
5 |
| 5/6 |
SPD |
3.3 |
x10 |
|
17 |
| 7 |
REC |
7 |
x2 |
|
0 |
| 32 |
END |
32 |
x1/2 |
|
0 |
| 30 |
STUN |
30 |
x1 |
|
0 |
|
Characteristics Cost: |
103 |
|
| STR Roll: |
13- |
| DEX Roll: |
14-/16- |
| CON Roll: |
12- |
| INT Roll: |
12- |
| EGO Roll: |
12- |
| PER Roll: |
12- |
|
| Run: 6 |
| Swim: 2 |
| Jump: 3½ |
| Flight: |
| Teleport: |
|
|
|
| Disadvantages |
+ Base: 200 |
|
|
|
Disad Total: |
0 |
Exp Spent + |
150 |
Cost = |
350 |
|
|
|
|
|
| Pts |
Skill / Talent / Perk / Power |
END/ Roll |
30 |
Power: +10 Well-Horned Reflexes
|
|
16 |
Damage Resistance: Tough Skin (16 PD, 16 ED)
|
|
15 |
18½" Leaping (+15", 37" Noncombat)
; Noncombat (Miles Per Phase): 0.05 |
1
|
22 |
Missile Deflection vs All Ranged Attacks
; Deflection OCV (+12): +2 |
|
40 |
20" Flight (40" Noncombat)
|
4
|
30 |
21" Running (+15", 42" Noncombat)
; Noncombat (Miles Per Phase): 0.05 |
3
|
6 |
Telescopic Sense: Keen Eyes (+6 Normal Sight)
|
|
20 |
Generic Martial Arts
|
|
4 |
Block (OCV +2, DCV +2, Block, Abort)
|
|
4 |
Dodge (OCV --, DCV +5, Dodge, Abort)
|
|
5 |
Kick (OCV -2, DCV +1, STR Strike, 8d6)
|
|
4 |
Punch (OCV +0, DCV +2, STR Strike, 6d6)
|
|
3 |
Throw (OCV +0, DCV +1, STR Strike, 4d6+v/5, Target Falls)
|
|
3 |
Acrobatics
|
14/16-
|
3 |
Breakfall
|
14/16-
|
30 |
+6 Combat with Hand-To-Hand Combat
|
|
3 |
Absolute Range Sense
|
|
3 |
Riding
|
14/16-
|
3 |
Paramedics
|
12-
|
3 |
Lip Reading
|
12-
|
5 |
Interrogation
|
12-
|
3 |
Disguise
|
12-
|
3 |
Demolitions
|
12-
|
3 |
Stealth
|
14/16-
|
3 |
Shadowing
|
12-
|
3 |
Alchemy
|
12-
|
247 |
: Skills and Powers Cost |
103 |
+ Characteristics Cost |
350 |
= Total Cost |
|
|
|
| Base OCV: |
11 |
Base DCV: |
11 |
| Adjustment + |
|
Adjustment + |
|
| Final OCV = |
|
Final DCV = |
|
|
| Levels:
|
|
Combat Maneuvers
| Maneuver |
Phase |
OCV |
DCV |
Effect |
| Block |
½ |
-- |
+0 |
stops attacks, abort |
| Brace |
0 |
+2 |
½ |
+2 vs. RMod |
| Disarm |
½ |
-2 |
0 |
disarm: STR vs. STR |
| Dodge |
½ |
-- |
+3 |
vs. all attacks, abort |
| Grab |
½ |
-1 |
-2 |
grab, do STR |
| Haymaker |
½ |
0 |
-5 |
5½d6 bef. Pushing |
| Move By |
½ |
-2 |
-2 |
2d6+v/5 |
| Move Through |
½ |
-v/5 |
-3 |
3½d6+v/3 |
| Set |
1 |
+1 |
0 |
|
| Strike |
½ |
+0 |
+0 |
STR or weapon type |
| Other Attacks |
½ |
+0 |
+0 |
|
| Covered |
½ |
-2* |
+0 |
target held at gunpoint |
| Dive for Cover |
½ |
+0 |
+0 |
moves character, abort |
| Pull a Punch |
½ |
-1/3d6 |
0 |
full STUN, ½ BODY |
| Roll w/Punch |
½ |
-2 |
-2 |
½ STUN/BODY, abort |
| Snap Shot |
1 |
1 |
-1 |
duck behind cover |
| Suppression |
1 |
-2 |
+0 |
continuous autofire |
| Sweep |
1 |
-2 |
×½ |
hit mult. targets HTH |
| Block |
½ |
+2 |
+2 |
Block, Abort |
| Dodge |
½ |
|
+5 |
Dodge, Abort |
| Kick |
½ |
-2 |
+1 |
STR Strike, 8d6 |
| Punch |
½ |
+0 |
+2 |
STR Strike, 6d6 |
| Throw |
½ |
+0 |
+1 |
STR Strike, 4d6+v/5, Target Falls |
|
|
Range |
0-4 |
5-8 |
9-16 |
17-32 |
33-64 |
65-128 |
RMod |
0 |
-2 |
-4 |
-6 |
-8 |
-10 |
|
DEX: 23/33, SPD: 5/6, ECV: 4
Phases: 2, 4, 6, 8, 10, 12
PD/rPD: 9/9 ED/rED: 8/8 MD: 0
END: ______ STUN: ______ BODY: ______
Lift: 303kg |
|