Name:
Mystic Sa
Player:
Val
Char
Base
Cost
Max
Pts.
18
STR
10
x1
8
20
DEX
10
x3
30
20
CON
10
x2
20
15
BODY
10
x2
10
18
INT
10
x1
8
15
EGO
10
x2
10
10
PRE
10
x1
0
10
COM
10
x1/2
0
11
PD
4
x1
7
8
ED
4
x1
4
5
SPD
3
x10
20
12
REC
8
x2
8
40
END
40
x1/2
0
34
STUN
34
x1
0
Characteristics Cost:
125
STR Roll: 13-
DEX Roll: 13-
CON Roll: 13-
INT Roll: 13-
EGO Roll: 12-
PER Roll: 13-
Run: 6
Swim: 2
Jump: 3½
Flight:
Teleport:
Disadvantages
+ Base: 200
Experience
0
Disad Total:
0
Exp Spent +
150
Cost =
350
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Pts Skill /
Talent / Perk / Power
END/
Roll
60 
Mystic Powers (90-pt reserve) ; Activation (14-): -½
u-4 
Desolidification: Aetheral Form: Desolidification ; Reduced Endurance (0 END): +½  0
u-3 
Killing Attack - Ranged (RKA): 2½d6 Bright Flames of Valdar ; Range (200")  4
u-1 
Invisibility: Cloak of the Unseen (Sight Group)  2
u-2 
Mind Control: 8d6 Spell of Bliss & Dispair ; Communication (Verbal): +0; OAF: -1¼; Focus Expendability (Difficult To Obtain): -¼; Gestures (-½): -¼; Incantation (-½): -¼; Reduced Endurance (0 END): +½  0
u-3 
Force Wall (10 PD, 10 ED) ; Range (250"); Width (1"): +0; Height (1"): +0  5
u-3 
Energy Blast: 8d6 Valdarian Fire ; Range (300"); Reduced Endurance (0 END): +½; Gestures (Activate Power Only): -¼  0
u-5 
8d6 Entangle (8 DEF) ; Range (400")  8
30 
Armor: Toughness (10 PD, 10 ED)
40 
20" Flight (40" Noncombat)  4
Bribery  11-
Bugging  13-
Bureaucratics  11-
Conversation  12-
Criminology  13-
Deduction  15-
Demolitions  13-
Interrogation  11-
AK: Knowlege Skill - Area  11-
CK: Knowlege Skill - City  11-
Persuasion  11-
Shadowing  13-
Streetwise  11-
31 
Aikido
Dodge (OCV --, DCV +5, Dodge, Abort)
Escape (OCV +0, DCV +0, STR 33 vs. Grabs)
Hold (OCV -1, DCV -1, Grab Two Limbs, STR 28)
Joint Break (OCV -1, DCV -2, Grab 1 limb, HKA 1d6+1, Disable)
Joint Lock/Throw (OCV +1, DCV +0, Grab 1 limb, 1d6 NND, target falls)
Strike (OCV +1, DCV +3, STR Strike, 4d6)
Takedown (OCV +1, DCV +1, 3½d6, target falls)
Throw (OCV +0, DCV +1, STR Strike, 4d6+v/5, Target Falls)
225
: Skills and Powers Cost
125
+ Characteristics Cost
350
= Total Cost
Base OCV: 7 Base DCV: 7
Adjustment + Adjustment +
Final OCV = Final DCV =
Levels:
Combat Maneuvers
Maneuver
Phase
OCV
DCV
Effect
Block
½
--
+0
stops attacks, abort
Brace
0
+2
½
+2 vs. RMod
Disarm
½
-2
0
disarm: STR vs. STR
Dodge
½
--
+3
vs. all attacks, abort
Grab
½
-1
-2
grab, do STR
Haymaker
½
0
-5
5½d6 bef. Pushing
Move By
½
-2
-2
2d6+v/5
Move Through
½
-v/5
-3
3½d6+v/3
Set
1
+1
0
Strike
½
+0
+0
STR or weapon type
Other Attacks
½
+0
+0
Covered
½
-2*
+0
target held at gunpoint
Dive for Cover
½
+0
+0
moves character, abort
Pull a Punch
½
-1/3d6
0
full STUN, ½ BODY
Roll w/Punch
½
-2
-2
½ STUN/BODY, abort
Snap Shot
1
1
-1
duck behind cover
Suppression
1
-2
+0
continuous autofire
Sweep
1
-2
×½
hit mult. targets HTH
Dodge
½
+5
Dodge, Abort
Escape
½
+0
+0
STR 33 vs. Grabs
Hold
½
-1
-1
Grab Two Limbs, STR 28
Joint Break
½
-1
-2
Grab 1 limb, HKA 1d6+1, Disable
Joint Lock/Throw
½
+1
+0
Grab 1 limb, 1d6 NND, target falls
Strike
½
+1
+3
STR Strike, 4d6
Takedown
½
+1
+1
3½d6, target falls
Throw
½
+0
+1
STR Strike, 4d6+v/5, Target Falls
Range
0-4
5-8
9-16
17-32
33-64
65-128
RMod
0
-2
-4
-6
-8
-10
DEX: 20, SPD: 5, ECV: 5
Phases: 3, 5, 8, 10, 12
PD/rPD: 31/20   ED/rED: 28/20   MD: 0
END: ______   STUN: ______   BODY: ______
Lift: 303kg