Name: |
Engery Projector |
Player: |
|
|
|
| Val |
Char |
Base |
Cost |
Max |
Pts. |
| 18 |
STR |
10 |
x1 |
|
8 |
| 20 |
DEX |
10 |
x3 |
|
30 |
| 20 |
CON |
10 |
x2 |
|
20 |
| 15 |
BODY |
10 |
x2 |
|
10 |
| 10 |
INT |
10 |
x1 |
|
0 |
| 15 |
EGO |
10 |
x2 |
|
10 |
| 15 |
PRE |
10 |
x1 |
|
5 |
| 10 |
COM |
10 |
x1/2 |
|
0 |
| 12 |
PD |
4 |
x1 |
|
8 |
| 10 |
ED |
4 |
x1 |
|
6 |
| 5 |
SPD |
3 |
x10 |
|
20 |
| 9 |
REC |
8 |
x2 |
|
2 |
| 40 |
END |
40 |
x1/2 |
|
0 |
| 40 |
STUN |
34 |
x1 |
|
6 |
|
Characteristics Cost: |
125 |
|
| STR Roll: |
13- |
| DEX Roll: |
13- |
| CON Roll: |
13- |
| INT Roll: |
11- |
| EGO Roll: |
12- |
| PER Roll: |
11- |
|
| Run: 6 |
| Swim: 2 |
| Jump: 3½ |
| Flight: |
| Teleport: |
|
|
|
| Disadvantages |
+ Base: 200 |
|
|
|
Disad Total: |
0 |
Exp Spent + |
150 |
Cost = |
350 |
|
|
|
|
|
| Pts |
Skill / Talent / Perk / Power |
END/ Roll |
72 |
9d6 Energy Blast
; Range (450"); Affects Desolidified (Single SFX): +¼; No Range Modifier: +½; Reduced Endurance (1/2 END): +¼; Activation (15-): -¼ |
4
|
50 |
5d6 Entangle (5 DEF)
; Range (250") |
5
|
1 |
Flash Defense (Sight Group, 1 Pts)
|
|
20 |
10" Flight (20" Noncombat)
|
2
|
5 |
Enhanced Perception: Keen Eyes (+5 to PER)
; Sense Category (Single Sense): ×1 |
|
9 |
Damage Resistance: Tough Skin (9 PD, 9 ED)
|
|
10 |
N-Ray Perception: X-Ray Vision
; Passive Detect |
|
3 |
Acrobatics
|
13-
|
3 |
Breakfall
|
13-
|
16 |
Danger Sense
; Sensitivity (In Combat): +0 |
12-
|
5 |
Defense Maneuver I-II
|
|
15 |
Filthy Rich
|
|
7 |
Paramedics
|
13-
|
4 |
Survival
|
12-
|
5 |
Tactics
|
12-
|
225 |
: Skills and Powers Cost |
125 |
+ Characteristics Cost |
350 |
= Total Cost |
|
|
|
| Base OCV: |
7 |
Base DCV: |
7 |
| Adjustment + |
|
Adjustment + |
|
| Final OCV = |
|
Final DCV = |
|
|
| Levels:
|
|
Combat Maneuvers
| Maneuver |
Phase |
OCV |
DCV |
Effect |
| Block |
½ |
-- |
+0 |
stops attacks, abort |
| Brace |
0 |
+2 |
½ |
+2 vs. RMod |
| Disarm |
½ |
-2 |
0 |
disarm: STR vs. STR |
| Dodge |
½ |
-- |
+3 |
vs. all attacks, abort |
| Grab |
½ |
-1 |
-2 |
grab, do STR |
| Haymaker |
½ |
0 |
-5 |
5½d6 bef. Pushing |
| Move By |
½ |
-2 |
-2 |
2d6+v/5 |
| Move Through |
½ |
-v/5 |
-3 |
3½d6+v/3 |
| Set |
1 |
+1 |
0 |
|
| Strike |
½ |
+0 |
+0 |
STR or weapon type |
| Other Attacks |
½ |
+0 |
+0 |
|
| Covered |
½ |
-2* |
+0 |
target held at gunpoint |
| Dive for Cover |
½ |
+0 |
+0 |
moves character, abort |
| Pull a Punch |
½ |
-1/3d6 |
0 |
full STUN, ½ BODY |
| Roll w/Punch |
½ |
-2 |
-2 |
½ STUN/BODY, abort |
| Snap Shot |
1 |
1 |
-1 |
duck behind cover |
| Suppression |
1 |
-2 |
+0 |
continuous autofire |
| Sweep |
1 |
-2 |
×½ |
hit mult. targets HTH |
|
|
Range |
0-4 |
5-8 |
9-16 |
17-32 |
33-64 |
65-128 |
RMod |
0 |
-2 |
-4 |
-6 |
-8 |
-10 |
|
DEX: 20, SPD: 5, ECV: 5
Phases: 3, 5, 8, 10, 12
PD/rPD: 12/9 ED/rED: 10/9 MD: 0
END: ______ STUN: ______ BODY: ______
Lift: 303kg |
|