"Spike" McNeil
 
Name:
"Spike" McNeil
Player:
Niko
Val
Char
Base
Cost
Max
Pts.
30
STR
10
x1
20
25
DEX
10
x3
45
20
CON
10
x2
20
12
BODY
10
x2
4
18
INT
10
x1
8
14
EGO
10
x2
8
10
PRE
10
x1
0
10
COM
10
x1/2
0
6
PD
6
x1
0
4
ED
4
x1
0
5
SPD
x10
15
10
REC
10
x2
0
40
END
40
x1/2
0
37
STUN
37
x1
0
Characteristics Cost:
120
STR Roll: 15-
DEX Roll: 14-
CON Roll: 13-
INT Roll: 13-
EGO Roll: 12-
PER Roll: 13-
Run: 6"
Swim: 2"
Jump: 6"
Disadvantages
+ Base: 150
Enraged if Innocents are killed; Circumstances: Uncommon, +5 
20 
Hunted by Mafia; Capabilities: More Powerful, 15; Non-combat Influence: None, +0; Geographical Area: Unlimited, -0; Actions: Hunting, ×1; Punishment: Harsh, 0 
15 
Secret Identity : Network Agent "Tommy" 
20 
Honorable 
10 
Shy around women 
10 
Overconfidence 
15 
Reputation World Renown Race Car Driver 
Rivalry Other Race Drivers; Situation: Professional, 5; Position: Equal, +0; Rival: NPC, +0 
Experience
3
Disad Total:
100
Exp Spent +
3
Cost =
253
Pts Skill /
Talent / Perk / Power
END/
Roll
9mm Browning HP (1d6+1K) ; OCV: 1; R Mod: 0; DC: 4; STUNx: 0; STR Min: 7; Shots: 14; Weight: 0
9mm Browning HP (1d6KAP) ; OCV: 1; R Mod: 0; DC: 3; STUNx: 0; STR Min: 7; Shots: 14; Weight: 0; Armor Piercing: 1, +½
20 
Full Body Armor (10 PD/10 ED) ; OIF: -½
Sun Glass (Flash Defense) (Sight, 5 pts) ; OIF: -½; Fragile Focus: -¼
Radio Listen and Transmit ; IAF: -½; Independent: -2
Mental Defense (10 pts)
19 
Aikido
Throw (OCV +0, DCV +1, 6d6+v/5)
Hold (OCV -1, DCV -1, STR 40)
Strike (OCV +1, DCV +3, 6d6)
Dodge (OCV --, DCV +5)
Escape (OCV +0, DCV +0, STR 45)
Ambidexterity
Breakfall  14-
Combat Driving  14-
Combat Piloting  14-
Concealed Weapons Permit
Concealment  13-
Criminology  13-
Demolitions  14-
Disguise  11-
Fast Draw  14-
Gambling  11-
Linguist
LS: English (Fluent Conv.) ; Literacy: Standard, 0
LS: French (Fluent Conv.) ; Literacy: Standard, 0
LS: German (Fluent Conv.) ; Literacy: Standard, 0
LS: Italian (Fluent Conv.) ; Literacy: Standard, 0
LS: Spanish (Fluent Conv.) ; Literacy: Standard, 0
Jack of All Trades
Lockpicking  14-
Mechanics  11-
Paramedic  13-
Persuasion  11-
PS: Race car driver  15-
PS: Marksman  11-
PS: Pilot  14-
Seduction  11-
Small Arms
Tactics  13-
TF: Helicopters
TF: Planes
TF: Small Ground Vehicles
Tracking  13-
133
: Skills and Powers Cost
120
+ Characteristics Cost
253
= Total Cost
Base OCV: 8 Base DCV: 8
Adjustment + Adjustment +
Final OCV = Final DCV =
Levels:
Combat Maneuvers
Maneuver
Phase
OCV
DCV
Effect
Block
½
--
+0
stops attacks, abort
Brace
0
+2
½
+2 vs. RMod
Disarm
½
-2
0
disarm: STR vs. STR
Dodge
½
--
+3
vs. all attacks, abort
Grab
½
-1
-2
grab, do STR
Haymaker
½
0
-5
9d6 bef. Pushing
Move By
½
-2
-2
3d6+v/5
Move Through
½
-v/5
-3
6d6+v/3
Set
1
+1
0
Strike
½
+0
+0
STR or weapon type
Other Attacks
½
+0
+0
Covered
½
-2*
+0
target held at gunpoint
Dive for Cover
½
+0
+0
moves character, abort
Pull a Punch
½
-1/3d6
0
full STUN, ½ BODY
Roll w/Punch
½
-2
-2
½ STUN/BODY, abort
Snap Shot
1
1
-1
duck behind cover
Suppression
1
-2
+0
continuous autofire
Sweep
1
-2
×½
hit mult. targets HTH
Throw
½
+0
+1
6d6+v/5
Hold
½
-1
-1
STR 40
Strike
½
+1
+3
6d6
Dodge
½
+5
Escape
½
0
0
STR 45
Range
0-4
5-8
9-16
17-32
33-64
65-128
RMod
0
-2
-4
-6
-8
-10
DEX: 25, SPD: 5, ECV: 5
Phases: 3, 5, 8, 10, 12
PD/rPD: 16/10   ED/rED: 14/10   MD: 10
END:_____   STUN:_____   BODY:_____
Lift: 1600kg
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Raven