Rebel Yell
Name:
Rebel Yell
Player:
Reb
Val
Char
Base
Cost
Max
Pts.
25
STR
10
x1
15
26
DEX
10
x3
48
23
CON
10
x2
26
25
BODY
10
x2
30
13
INT
10
x1
3
20
EGO
10
x2
20
20
PRE
10
x1
10
12
COM
10
x1/2
1
18
PD
5
x1
13
15
ED
5
x1
10
6
SPD
3.6
x10
24
10
REC
10
x2
0
46
END
46
x1/2
0
50
STUN
50
x1
0
Characteristics Cost:
200
STR Roll: 14-
DEX Roll: 14-
CON Roll: 14-
INT Roll: 12-
EGO Roll: 13-
PER Roll: 12-
Run: 6/7"
Swim: 2"
Jump: 5"
Disadvantages
+ Base: 100
10 
DF: Scars all over body; Concealability: Easily, 5; Reaction: Always noticed & major reaction, +5 
10 
DF: Serious Southern accent; Concealability: Concealable, 10 
DNPC: Slutty/Beautiful Daughter; Skills: Useful, -5 
20 
Hunted: Viper; Capabilities: More Powerful, 15; Non-combat Influence: Extensive, +5 
15 
Hunted: Unknown; Capabilities: As Powerful, 10 
10 
Overconfidence 
15 
Redneck 
15 
Superpatriot 
10 
Womanizer 
10 
Public Identity: Roy Rogers 
15 
Reputation: Famous Hero 
Rivalry: Captain Alabama; Situation: Professional, 5 
10 
Unluck 
Experience
106
Disad Total:
150
Exp Spent +
106
Cost =
356
Pts Skill /
Talent / Perk / Power
END/
Roll
22 
Multipower (55-pt reserve) ; Increased END: ×4, -1½
u-2 
5d6 Flash (Normal Sight) ; Range: 250  20
u-2 
3d6 Flash (Normal Sight) ; Range: 225; Area Effect (One-hex): 1 hex(es), +½  16
10 
Active Sonar ; Costs END: -½
10 
Damage Reduction (Physical, 25%)
10 
Mental Defense (14 pts) ; Add to Total
Regeneration (1 BODY/5 hours)
Damage Resistance (5 PD/5 ED) ; OIF: Costume: -½
Running (+1", 7", NC: 14") ; Non-Combat (MPH): 4  1
Fast Strike (OCV +2, DCV +0, 11d6)
Grappling Throw (OCV +0, DCV +2, 11d6)
Martial Dodge (OCV --, DCV +5)
Martial Escape (OCV +0, DCV +0, STR 60)
Martial Grab (OCV -1, DCV -1, STR 55)
Martial Strike (OCV +0, DCV +2, 11d6)
16 
+4 DC for Martial Attacks
Breakfall  14-
Climbing  14-
Concealment  12-
Mechanics  11-
Paramedic  12-
Resistance (+4 to EGO Rolls)
Stealth  14-
Survival  11-
Tracking  12-
10 
+1 level w/Overall Level
+3 level w/with martial arts
+1 level w/Group of Attacks
156
: Skills and Powers Cost
200
+ Characteristics Cost
356
= Total Cost
Base OCV: 9 Base DCV: 9
Adjustment + Adjustment +
Final OCV = Final DCV =
Levels: +3 with martial arts, +1 Group of Attacks
Combat Maneuvers
Maneuver
Phase
OCV
DCV
Effect
Block
«
--
+0
stops attacks, abort
Brace
0
+2
«
+2 vs. RMod
Disarm
«
-2
0
disarm: STR vs. STR
Dodge
«
--
+3
vs. all attacks, abort
Grab
«
-1
-2
grab, do STR
Haymaker
«
0
-5
13½d6 bef. Pushing
Move By
«
-2
-2
6½d6+v/5
Move Through
«
-v/5
-3
9d6+v/3
Set
1
+1
0
Strike
«
+0
+0
STR or weapon type
Other Attacks
«
+0
+0
Covered
«
-2*
+0
target held at gunpoint
Dive for Cover
«
+0
+0
moves character, abort
Pull a Punch
«
-1/3d6
0
full STUN, « BODY
Roll w/Punch
«
-2
-2
« STUN/BODY, abort
Snap Shot
1
1
-1
duck behind cover
Suppression
1
-2
+0
continuous autofire
Sweep
1
-2
Ê«
hit mult. targets HTH
Fast Strike
«
+2
0
11d6
Grappling Throw
«
0
+2
11d6
Martial Dodge
«
+5
Martial Escape
«
0
0
STR 60
Martial Grab
«
-1
-1
STR 55
Martial Strike
«
0
+2
11d6
Range
0-4
5-8
9-16
17-32
33-64
65-128
RMod
0
-2
-4
-6
-8
-10
DEX: 26, SPD: 6, ECV: 7
Phases: 2, 4, 6, 8, 10, 12
PD/rPD: 18/5   ED/rED: 15/5   MD: 14
END: _____   STUN: _____   BODY: _____
Lift: 800kg
Background:

Quote:

Personality:

Powers/Tactics

Appearance:


If you have questions or comments please contact