Qwilleran Ap Rhys
Qwilleran Ap Rhys
Name:
Qwilleran Ap Rhys
Player:
Val
Char
Base
Cost
Max
Pts.
18
STR
10
x1
8
23
DEX
10
x3
39
18
CON
10
x2
16
18
BODY
10
x2
16
23
INT
10
x1
13
10
EGO
10
x2
0
18
PRE
10
x1
8
16
COM
10
x1/2
3
9
PD
4
x1
5
9
ED
4
x1
5
6
SPD
3.3
x10
27
10
REC
8
x2
4
36
END
36
x1/2
0
36
STUN
36
x1
0
Characteristics Cost:
144
STR Roll: 13-
DEX Roll: 14-
CON Roll: 13-
INT Roll: 14-
EGO Roll: 11-
PER Roll: 14-
Run: 6"
Swim: 2"
Jump: 4"
Disadvantages
+ Base: 150
13 
DF: Immortal; Concealability: Not Concealable, 15; Reaction: Extreme, +10; Only noticed by other Immortals: -1 
10 
Fencing Style Disadvantage 
15 
Hunted by other Immortals; Capabilities: As Powerful, 10 
15 
Hunted by Sir William de Veers; Capabilities: As Powerful, 10 
20 
MUST follow Immortal CodeThis represents the fact that an Immortal WILL not break the Immortal Code: i.e. no fighting on Holy gound, will not reveal there nature, must fight one on one, will not use any weapon but an edged weapon against another Immortal. 
20 
Code of Chivalry 
20 
Honorable 
Hunts other Immortals 
Reluctant to get 'involved' 
Rivalry: all other Immortals; Situation: Professional, 5 
15 
Secret Identity 
Experience
212
Disad Total:
143
Exp Spent +
212
Cost =
505
Pts Skill /
Talent / Perk / Power
END/
Roll
Long Sword: (3d6+1 max) (1½d6K, OCV: +1) ; DC: 4; STR Min: 13
Short Sword: (2 1/2d6 max) (1d6+1K, OCV: +1) ; DC: 3; STR Min: 10
10 
Elemental Control: Immortal Powers (10-pt reserve) (10)
a-20 
Regeneration (2 BODY/Turn) ; Regenerate: From Death, +20; Not if beheaded: -½ (40)
b-16 
Detect Immortals (+3 to PER) ; Time Required: Instant, +2; Range: Ranged, +5; 360 degree sense: +10 (26)
c-10 
LS: Aging, Disease, Heat/Cold, Need not breathe (20)
Damage Resistance (5 PD/5 ED) (5)
58 
Fencing
Ballestra (OCV +2, DCV -2, 8d6) ; Phase: ½; Damage Type: Dice; Extra DC: 4; Effect: Half Move Required
Defensive Block (OCV +1, DCV +3)
Defensive Strike: Thrust (OCV +1, DCV +3, 3½d6)
Fast Strike (OCV +2, DCV +0, 5½d6)
Fleche (OCV +2, DCV -2, 4d6) ; Phase: ½; Damage Type: Dice; Effect: +v/5, FMove
Legsweep (OCV +2, DCV -1, 4½d6)
Martial Block: Parry (OCV +2, DCV +2)
Martial Disarm: Froissement (OCV -1, DCV +1)
Martial Dodge (OCV --, DCV +5)
Offensive Strike: Slash (OCV -2, DCV +1, 7½d6)
Passing Strike (OCV +1, DCV +0, 3½d6+v/5)
Takeaway (OCV +0, DCV +0, STR 28)
Weapon Bind: Prise de Fer (OCV +1, DCV +0, STR 28)
Barehand Element: Dodge/Legsweep/Takeaway ; Unarmed Combat: +1
AK: Austria  11-
AK: England  11-
AK: Europe  11-
AK: France  11-
AK: Greece  11-
AK: Spain  11-
AK: The Valley of the Kings  11-
AK: Wales  11-
Animal Handler  11-
Breakfall  14-
CK: Bangkok  11-
CK: Florence  11-
CK: Hong Kong  11-
CK: Kathmandu  11-
CK: London  11-
CK: Madrid  11-
CK: Paris  11-
CK: Rome  11-
CK: Shrewsbury  11-
CK: Venice  11-
CK: Vienna  11-
CK: Xian  11-
CK: York  11-
Climbing  14-
Combat Driving  14-
Combat Sense  14-
Concealment  14-
Conversation  13-
Deduction  14-
Disguise  11-
Fast Draw  14-
20 
Find Weakness with Fencing ; Attack Type: Group, +10  11-
Gambling  11-
High Society  13-
Jack of All Trades
KS: Byzantine History  11-
KS: Chinese History  11-
KS: English History  11-
KS: English Literature  11-
KS: Egyptian History  11-
KS: European History  11-
KS: European Military History  11-
KS: European Painters  11-
KS: Fencing  11-
KS: Greek History  11-
KS: Literature of the Middle Ages  11-
KS: Literature of the Renessance  11-
KS: Painting  11-
KS: Persian History  11-
KS: Rare Books  11-
KS: Renessance  11-
KS: Roman History  11-
KS: The First English Civil War  11-
KS: The History of the Middles Ages  11-
KS: The Old Masters  11-
KS: The Spanish Inquisition  11-
KS: The Works of Gaugin  11-
KS: The Works of Goya  11-
KS: The Works of Leonardo da Vinci  11-
KS: The Works of Michaelanglo  11-
KS: The Works of Monet  11-
KS: The Works of Picasso  11-
KS: The Works of Rembrandt  11-
KS: The Works of Renoir  11-
KS: The Works of Van Gogh  11-
KS: Welsh History  11-
Linguist
LS: Arabic (Completely Fluent w/accent)
LS: Cantonese (Completely Fluent w/accent)
LS: English (Imitate Dialects)
LS: French (Completely Fluent w/accent) ; Similar Language (2 pts): LS: English, -1
LS: Gaelic (Completely Fluent w/accent) ; Similar Language (2 pts): LS: Welsh, -1
LS: German (Completely Fluent w/accent) ; Similar Language (3 pts): LS: English, -1
LS: Italian (Completely Fluent w/accent) ; Similar Language (2 pts): LS: French, -1
LS: Mandarin (Completely Fluent w/accent) ; Similar Language (2 pts): LS: Cantonese, -1
LS: Portuguese (Completely Fluent w/accent) ; Similar Language (3 pts): LS: French, -1
LS: Spanish (Completely Fluent w/accent) ; Similar Language (3 pts): LS: French, -1
LS: Welsh (Imitate Dialects)
10 
Money (Wealthy)
Paramedic  14-
PS: Art Appraiser  14-
PS: Historian  14-
PS: Writer  14-
Riding  14-
Scholar
Seduction  13-
Shadowing  11-
Sleight of Hand  14-
Stealth  14-
Streetwise  13-
Survival  11-
Tactics  14-
TF: Horses, Donkeys, Mules
TF: Small Ground Vehicles
Tracking  14-
Trading  13-
Traveler
WF: Off hand
WF: Swords
WF: Two Weapons Combo
24 
+3 level w/All Skills
20 
+8 level w/HTH Combat ; Only to negate hit location penalties: -1
15 
+5 level w/Fencing
361
: Skills and Powers Cost
144
+ Characteristics Cost
505
= Total Cost
Base OCV: 8 Base DCV: 8
Adjustment + Adjustment +
Final OCV = Final DCV =
Levels: +8 HTH Combat, +5 Fencing
Combat Maneuvers
Maneuver
Phase
OCV
DCV
Effect
Block
½
--
+0
stops attacks, abort
Brace
0
+2
½
+2 vs. RMod
Disarm
½
-2
0
disarm: STR vs. STR
Dodge
½
--
+3
vs. all attacks, abort
Grab
½
-1
-2
grab, do STR
Haymaker
½
0
-5
5½d6 bef. Pushing
Move By
½
-2
-2
2d6+v/5
Move Through
½
-v/5
-3
3½d6+v/3
Set
1
+1
0
Strike
½
+0
+0
STR or weapon type
Other Attacks
½
+0
+0
Covered
½
-2*
+0
target held at gunpoint
Dive for Cover
½
+0
+0
moves character, abort
Pull a Punch
½
-1/3d6
0
full STUN, ½ BODY
Roll w/Punch
½
-2
-2
½ STUN/BODY, abort
Snap Shot
1
1
-1
duck behind cover
Suppression
1
-2
+0
continuous autofire
Sweep
1
-2
×½
hit mult. targets HTH
Ballestra
½
+2
-2
8d6
Defensive Block
½
+1
+3
Defensive Strike: Thrust
½
+1
+3
3½d6
Fast Strike
½
+2
0
5½d6
Fleche
½
+2
-2
4d6
Legsweep
½
+2
-1
4½d6
Martial Block: Parry
½
+2
+2
Martial Disarm: Froissement
½
-1
+1
Martial Dodge
½
+5
Offensive Strike: Slash
½
-2
+1
7½d6
Passing Strike
½
+1
0
3½d6+v/5
Takeaway
½
0
0
STR 28
Weapon Bind: Prise de Fer
½
+1
0
STR 28
Barehand Element: Dodge/Legsweep/Takeaway
½
Range
0-4
5-8
9-16
17-32
33-64
65-128
RMod
0
-2
-4
-6
-8
-10
DEX: 23, SPD: 6, ECV: 3
Phases: 2, 4, 6, 8, 10, 12
PD/rPD: 9/5   ED/rED: 9/5   MD: 0
END: ______   STUN: ______   BODY: ______
Lift: 303kg
Background: Born in 1110 A.D. along the Welsh border near Shrewsbury, England, Qwill's early life was very mundane.  His father was a nobleman's estate manager and his mother, a cook.  Qwill never fit in, his mind was forever wandering and where his mind went, his feet followed.  For years his family tried to rein in his wanderlust but at last his father gave him a job as a forester and allowed him to run free across the Noble's lands.  The English War between Matilda and Stephan raged over the Welsh boarder and brought a new stimuli to the teenage Qwill.  Here was his opportunity to expand his travels!  Against his parents wishes the sixteen year old Qwilleran Ap Rhys crossed into England and joined the forces of Stephan in Shrewsbury.  His first assignment took him south, to Bristol and an introduction to combat.  The young Welshman proved to be handy with the sword and completely without fear.  Within a year his forester skills were recognized and he was moved to a light scouting force.  After two years of spurious fighting, Qwill reached a level of responsibility about that of a squad leader.  Three times his squad was trapped by Matilda's forces and each time Qwill extracted them without casualty.  He gained a reputation as a resourceful and lucky leader.  While patrolling with a larger group, Stephan's forces were attacked by a superior force lead by Robert of Glouchester, Matilda's cousin.  His commander was killed, over half the troop died but under Qwill's leadership the survivors managed to return to friendly lines.  With able commanders becoming a premium, Qwill was appointed as the new captain of the descimated troop of scouts.  For five years he was to command his small unit until it was sent to Shrewsbury as a garrison force under Hugh Beringar.  It was there the Welshman encounted Brother Cadfael, a countryman, a Benedictine monk at the Church of St. Peter and St. Paul.  Cadfael was an old Crusader that took the cowl late in life.  He had a profound effect on Qwill, he awoke in the young man a thirst for knowledge.  Three years of learning to read followed, Qwill ever struggling with the Latin texts of the Church and the Bible.  It all nearly ended one frosty winter night in 1135.  Two children and their nurse disappeared on the road to a nearby Abby and Hugh Beringar send out search parties.  A woman was found frozen in the ice of a stream and Brother Cadfael, something of a sleuth, was sent to investigate.  The night found Qwill and Cadfael together in the forest near a bandit outpost and when three men attack the duo, Qwill defended the monk to the death.  Though Quill killed all three, the monk knew he had taken a mortal wound and did his best to comfort his young friend but at last his eyes closed and Qwilleran Ap Rhys was dead...for about an hour.  With a sudden intake of breath, Qwill's eyes popped open and Brother Cadfael nearly had a heart attack.  It was a mystery that would haunt Cadfael for the rest of his life.  What had brought this man back to life?
Qwilleran did not discover that reason behind this miracle for ten years when he met a man calling himself Adam.  This Adam told him of Immortals and the Gathering, of how there could be only one.  He schooled Qwill in swordplay, increasing his knowledge considerably.  Many times over the next hundred years he would meet up with Adam in his travels across Europe.  He spent ten years in Paris, studying, followed by nearly a hundred in Venice.  Adam disappeared in 1240 and Qwill never saw him again.  Now, over eight hundred years later, Qwill has become a very skilled fighter and successful author of historical fiction and mysteries.

Quote:

Personality: Qwill has lived a long time and has seen nearly everything but he has never, in all these years, lost the capacity to love.  The number of times he has lost a mortal lover or friend is beyond his counting but still he tries, being an incurable romantic.  He is solumn to the world but a friendly, amusing friend.  His life as an Immortal has instilled in him a strong sense of the Law, not man's law so much but the rules of nature and Immortals.  Over the years he has developed a neutral attitude toward good and bad, having come to the realization that Nature is neither and that so is life.  He does not seek Immortal combat but will not back down in the face of it.  Currently he has lost his memory and is living in Miami in the service of a Mr' G.

Powers/Tactics: Qwill is an extremely talented normal in the terms of Champions but his skill with the blade makes him dangerous even to low level paranormals and his regenerative powers make it hard to kill him.

Appearance: Qwill is a ruggedly handsome man in his mid-twenties, with long dark brown hair and eyes.  He is 6' tall and weights 200 pounds.  In all his years he has never lost his Welsh accent but can repress it for short periods.  Because of his Immortal state and the requirements to be prepared to fight at a moments notice, Qwill wears a black duster to conceal his blade.

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