Phase
 
Name:
Phase
Player:
Allen
Val
Char
Base
Cost
Max
Pts.
10/20
STR
10
x1
0
10/24
DEX
10
x3
0
10/20
CON
10
x2
0
10
BODY
10
x2
0
20
INT
10
x1
10
11
EGO
10
x2
2
14
PRE
10
x1
4
12
COM
10
x1/2
1
5
PD
4
x1
1
5
ED
4
x1
1
3/6
SPD
3.4
x10
-4
8/12
REC
8
x2
0
40/60
END
40
x1/2
0
30/40
STUN
30
x1
0
Characteristics Cost:
15
STR Roll: 11/13-
DEX Roll: 11/14-
CON Roll: 11/13-
INT Roll: 13-
EGO Roll: 11-
PER Roll: 13-
Run: 6/15"
Swim: 2"
Jump: 4"
Disadvantages
+ Base: 150
20 
Honorable 
10 
Prankster 
15 
pack rat 
15 
Secret Identity 
10 
dependent npc: brother; Skills: Normal, +0 
15 
Hunted by viper; Capabilities: As Powerful, 10; Non-combat Influence: Extensive, +5; Geographical Area: Unlimited, -0; Actions: Hunting, ×1; Punishment: Harsh, 0 
10 
Watched by goverment; Capabilities: More Powerful, 15; Non-combat Influence: Extensive, +5; Geographical Area: Unlimited, -0; Only Watching: ×½; Punishment: Harsh, 0 
Distinctive Features: scar on chest; Concealability: Easily, 5; Reaction: Noticed and Recognizable, +0 
Experience
0
Disad Total:
100
Exp Spent +
0
Cost =
250
Pts Skill /
Talent / Perk / Power
END/
Roll
193 
Battlesuit ; OIF: -½
+10 STR  1
28 
+14 DEX
13 
+10 CON
20 
+3 SPD
+4 REC
+20 END
+10 STUN
37 
Armor (15 PD/15 ED) ; Hardened: ×1, ¼
Infrared Vision
High Range Radio Hearing
Eidetic Memory
10 
Running (+9", 15", NC: --) ; Non-Combat Multiplier: ×2, +0; Non-Combat (MPH): --; No Non-Combat: -¼  3
27 
Multipower (40-pt reserve)
u-1 
Hand-to-Hand Attack (6d6, Total 10d6) ; Range: 0  2
u-3 
5d6 missle ; Range: 185; Versus: PD; Autofire: 5 shots, ½; Charges: 16, +0  0
u-3 
5d6 laser ; Range: 185; Versus: ED; Armor Piercing: 1, +½  4
u-3 
8d6 forcefield projecterblast ; Range: 200; Versus: PD  4
u-3 
forcefield projector (8 PD/8 ED) ; Range: 200; Width: 8", +0  4
u-2 
15" Flight (NC: 30") ; Non-Combat Multiplier: ×2, +0; Non-Combat (MPH): 67  3
Instant Change ; Clothes: One Set, 5; Focus: Inobvious Inaccessible, -¼; Incantation: Instant Power, -¼
20 
Comic Book Martial Arts
Punch (OCV +0, DCV +2, 6d6)
Kick (OCV -2, DCV +1, 8d6)
Block (OCV +2, DCV +2)
Throw (OCV +0, DCV +1, 4d6+v/5)
Dodge (OCV --, DCV +5)
Weaponsmith ; Weapon Category: Muscle-powered Weapons; Additional Weapon Category: Slugthrowers, +1; Additional Weapon Category: Energy Weapons, +1; Additional Weapon Category: Other, +1  11-
Demolitions  11-
Electronics  11-
Mechanics  11-
Robotics  11-
K.S. power armor construction  11-
235
: Skills and Powers Cost
15
+ Characteristics Cost
250
= Total Cost
Base OCV: 8 Base DCV: 8
Adjustment + Adjustment +
Final OCV = Final DCV =
Levels:
Combat Maneuvers
Maneuver
Phase
OCV
DCV
Effect
Block
½
--
+0
stops attacks, abort
Brace
0
+2
½
+2 vs. RMod
Disarm
½
-2
0
disarm: STR vs. STR
Dodge
½
--
+3
vs. all attacks, abort
Grab
½
-1
-2
grab, do STR
Haymaker
½
0
-5
6d6 bef. Pushing
Move By
½
-2
-2
2d6+v/5
Move Through
½
-v/5
-3
4d6+v/3
Set
1
+1
0
Strike
½
+0
+0
STR or weapon type
Other Attacks
½
+0
+0
Covered
½
-2*
+0
target held at gunpoint
Dive for Cover
½
+0
+0
moves character, abort
Pull a Punch
½
-1/3d6
0
full STUN, ½ BODY
Roll w/Punch
½
-2
-2
½ STUN/BODY, abort
Snap Shot
1
1
-1
duck behind cover
Suppression
1
-2
+0
continuous autofire
Sweep
1
-2
×½
hit mult. targets HTH
Punch
½
0
+2
6d6
Kick
½
-2
+1
8d6
Block
½
+2
+2
Throw
½
+0
+1
4d6+v/5
Dodge
½
+5
Range
0-4
5-8
9-16
17-32
33-64
65-128
RMod
0
-2
-4
-6
-8
-10
DEX: 10/24, SPD: 3/6, ECV: 4
Phases: 2, 4, 6, 8, 10, 12
PD/rPD: 20/15   ED/rED: 20/15   MD: 0
END:_____   STUN:_____   BODY:_____
Lift: 100kg/400kg
Background:

Quote:

Personality:

Powers/Tactics

Appearance:



If you have questions or comments please contact

Ghost Archer or Raven