Ember
 
Name:
Ember
Player:
Val
Char
Base
Cost
Max
Pts.
10
STR
10
x1
0
25
DEX
10
x3
45
20
CON
10
x2
20
10
BODY
10
x2
0
18
INT
10
x1
8
10
EGO
10
x2
0
10
PRE
10
x1
0
18
COM
10
x1/2
4
2
PD
2
x1
0
4
ED
4
x1
0
6
SPD
x10
25
6
REC
6
x2
0
40
END
40
x1/2
0
25
STUN
25
x1
0
Characteristics Cost:
102
STR Roll: 11-
DEX Roll: 14-
CON Roll: 13-
INT Roll: 13-
EGO Roll: 11-
PER Roll: 13-
Run: 6"
Swim: 2"
Jump: 2"
Disadvantages
+ Base: 150
15 
DF: Mutant; Concealability: Not Concealable, 15; Reaction: Noticed and Recognizable, +0 
Enraged if innocents killed; Circumstances: Uncommon, +5 
20 
Hunted by Genocide; Capabilities: More Powerful, 15; Non-combat Influence: Extensive, +5; Geographical Area: Unlimited, -0; Actions: Hunting, ×1; Punishment: Harsh, 0 
15 
Hunted by Feur; Capabilities: More Powerful, 15; Non-combat Influence: None, +0; Geographical Area: Unlimited, -0; Actions: Hunting, ×1; Punishment: Harsh, 0 
20 
Protector of Normals 
15 
Secret Identity 
10 
Watched the US Government; Capabilities: More Powerful, 15; Non-combat Influence: Extensive, +5; Geographical Area: Unlimited, -0; Only Watching: ×½; Punishment: Harsh, 0 
Experience
0
Disad Total:
100
Exp Spent +
0
Cost =
250
Pts Skill /
Talent / Perk / Power
END/
Roll
24 
Elemental Control (30-pt reserve) ; Does not work in water: -¼
a-24 
12d6 Energy Blast ; Range: 300; Versus: ED  6
b-25 
Armor (18 PD/23 ED)
c-28 
30" Flight (NC: 120") ; Non-Combat Multiplier: ×4, +5; Non-Combat (MPH): 268  6
19 
Aikido
Throw (OCV +0, DCV +1, 2d6+v/5)
Hold (OCV -1, DCV -1, STR 20)
Strike (OCV +1, DCV +3, 2d6)
Dodge (OCV --, DCV +5)
Escape (OCV +0, DCV +0, STR 25)
Breakfall  14-
Computer Programming  13-
Criminology  13-
Deduction  13-
Disguise  11-
Lockpicking  14-
Security Systems  13-
Shadowing  11-
+2 level w/Energy Blast
148
: Skills and Powers Cost
102
+ Characteristics Cost
250
= Total Cost
Base OCV: 8 Base DCV: 8
Adjustment + Adjustment +
Final OCV = Final DCV =
Levels: +2 Energy Blast
Combat Maneuvers
Maneuver
Phase
OCV
DCV
Effect
Block
½
--
+0
stops attacks, abort
Brace
0
+2
½
+2 vs. RMod
Disarm
½
-2
0
disarm: STR vs. STR
Dodge
½
--
+3
vs. all attacks, abort
Grab
½
-1
-2
grab, do STR
Haymaker
½
0
-5
3d6 bef. Pushing
Move By
½
-2
-2
1d6+v/5
Move Through
½
-v/5
-3
2d6+v/3
Set
1
+1
0
Strike
½
+0
+0
STR or weapon type
Other Attacks
½
+0
+0
Covered
½
-2*
+0
target held at gunpoint
Dive for Cover
½
+0
+0
moves character, abort
Pull a Punch
½
-1/3d6
0
full STUN, ½ BODY
Roll w/Punch
½
-2
-2
½ STUN/BODY, abort
Snap Shot
1
1
-1
duck behind cover
Suppression
1
-2
+0
continuous autofire
Sweep
1
-2
×½
hit mult. targets HTH
Throw
½
+0
+1
2d6+v/5
Hold
½
-1
-1
STR 20
Strike
½
+1
+3
2d6
Dodge
½
+5
Escape
½
0
0
STR 25
Range
0-4
5-8
9-16
17-32
33-64
65-128
RMod
0
-2
-4
-6
-8
-10
DEX: 25, SPD: 6, ECV: 3
Phases: 2, 4, 6, 8, 10, 12
PD/rPD: 20/18   ED/rED: 27/23   MD: 2
END:_____   STUN:_____   BODY:_____
Lift: 100kg
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Raven