|
|
| Val |
Char |
Base |
Cost |
Max |
Pts. |
| 10 |
STR |
10 |
x1 |
|
0 |
| 25 |
DEX |
10 |
x3 |
|
45 |
| 20 |
CON |
10 |
x2 |
|
20 |
| 10 |
BODY |
10 |
x2 |
|
0 |
| 18 |
INT |
10 |
x1 |
|
8 |
| 10 |
EGO |
10 |
x2 |
|
0 |
| 10 |
PRE |
10 |
x1 |
|
0 |
| 18 |
COM |
10 |
x1/2 |
|
4 |
| 2 |
PD |
2 |
x1 |
|
0 |
| 4 |
ED |
4 |
x1 |
|
0 |
| 6 |
SPD |
3½ |
x10 |
|
25 |
| 6 |
REC |
6 |
x2 |
|
0 |
| 40 |
END |
40 |
x1/2 |
|
0 |
| 25 |
STUN |
25 |
x1 |
|
0 |
|
Characteristics Cost: |
102 |
|
| STR Roll: |
11- |
| DEX Roll: |
14- |
| CON Roll: |
13- |
| INT Roll: |
13- |
| EGO Roll: |
11- |
| PER Roll: |
13- |
|
| Run: 6" |
| Swim: 2" |
| Jump: 2" |
|
|
|
|
|
| Disadvantages |
+ Base: 150 |
15
|
DF: Mutant; Concealability: Not Concealable, 15; Reaction: Noticed and Recognizable, +0 |
5
|
Enraged if innocents killed; Circumstances: Uncommon, +5 |
20
|
Hunted by Genocide; Capabilities: More Powerful, 15; Non-combat Influence: Extensive, +5; Geographical Area: Unlimited, -0; Actions: Hunting, ×1; Punishment: Harsh, 0 |
15
|
Hunted by Feur; Capabilities: More Powerful, 15; Non-combat Influence: None, +0; Geographical Area: Unlimited, -0; Actions: Hunting, ×1; Punishment: Harsh, 0 |
20
|
Protector of Normals |
15
|
Secret Identity |
10
|
Watched the US Government; Capabilities: More Powerful, 15; Non-combat Influence: Extensive, +5; Geographical Area: Unlimited, -0; Only Watching: ×½; Punishment: Harsh, 0 |
|
|
|
Disad Total: |
100 |
Exp Spent + |
0 |
Cost = |
250 |
|
|
|
|
|
| Pts |
Skill / Talent / Perk / Power |
END/ Roll |
24 |
Elemental Control (30-pt reserve)
; Does not work in water: -¼ |
|
a-24 |
12d6 Energy Blast
; Range: 300; Versus: ED |
6
|
b-25 |
Armor (18 PD/23 ED)
|
|
c-28 |
30" Flight (NC: 120")
; Non-Combat Multiplier: ×4, +5; Non-Combat (MPH): 268 |
6
|
19 |
Aikido
|
|
3 |
Throw (OCV +0, DCV +1, 2d6+v/5)
|
|
3 |
Hold (OCV -1, DCV -1, STR 20)
|
|
5 |
Strike (OCV +1, DCV +3, 2d6)
|
|
4 |
Dodge (OCV --, DCV +5)
|
|
4 |
Escape (OCV +0, DCV +0, STR 25)
|
|
3 |
Breakfall
|
14-
|
3 |
Computer Programming
|
13-
|
3 |
Criminology
|
13-
|
3 |
Deduction
|
13-
|
3 |
Disguise
|
11-
|
3 |
Lockpicking
|
14-
|
3 |
Security Systems
|
13-
|
3 |
Shadowing
|
11-
|
4 |
+2 level w/Energy Blast
|
|
148 |
: Skills and Powers Cost |
102 |
+ Characteristics Cost |
250 |
= Total Cost |
|
|
|
| Base OCV: |
8 |
Base DCV: |
8 |
| Adjustment + |
|
Adjustment + |
|
| Final OCV = |
|
Final DCV = |
|
|
| Levels:
+2 Energy Blast |
|
Combat Maneuvers
| Maneuver |
Phase |
OCV |
DCV |
Effect |
| Block |
½ |
-- |
+0 |
stops attacks, abort |
| Brace |
0 |
+2 |
½ |
+2 vs. RMod |
| Disarm |
½ |
-2 |
0 |
disarm: STR vs. STR |
| Dodge |
½ |
-- |
+3 |
vs. all attacks, abort |
| Grab |
½ |
-1 |
-2 |
grab, do STR |
| Haymaker |
½ |
0 |
-5 |
3d6 bef. Pushing |
| Move By |
½ |
-2 |
-2 |
1d6+v/5 |
| Move Through |
½ |
-v/5 |
-3 |
2d6+v/3 |
| Set |
1 |
+1 |
0 |
|
| Strike |
½ |
+0 |
+0 |
STR or weapon type |
| Other Attacks |
½ |
+0 |
+0 |
|
| Covered |
½ |
-2* |
+0 |
target held at gunpoint |
| Dive for Cover |
½ |
+0 |
+0 |
moves character, abort |
| Pull a Punch |
½ |
-1/3d6 |
0 |
full STUN, ½ BODY |
| Roll w/Punch |
½ |
-2 |
-2 |
½ STUN/BODY, abort |
| Snap Shot |
1 |
1 |
-1 |
duck behind cover |
| Suppression |
1 |
-2 |
+0 |
continuous autofire |
| Sweep |
1 |
-2 |
×½ |
hit mult. targets HTH |
| Throw |
½ |
+0 |
+1 |
2d6+v/5 |
| Hold |
½ |
-1 |
-1 |
STR 20 |
| Strike |
½ |
+1 |
+3 |
2d6 |
| Dodge |
½ |
|
+5 |
|
| Escape |
½ |
0 |
0 |
STR 25 |
|
|
Range |
0-4 |
5-8 |
9-16 |
17-32 |
33-64 |
65-128 |
RMod |
0 |
-2 |
-4 |
-6 |
-8 |
-10 |
|
DEX: 25, SPD: 6, ECV: 3
Phases: 2, 4, 6, 8, 10, 12
PD/rPD: 20/18 ED/rED: 27/23 MD: 2
END:_____ STUN:_____ BODY:_____
Lift: 100kg |
|