Ground Zero
   
Name:
Daemon
Player:
Val
Char
Base
Cost
Max
Pts.
55/70
STR
10
x1
45
20
DEX
10
x3
30
30
CON
10
x2
40
15/18
BODY
10
x2
10
10
INT
10
x1
0
10
EGO
10
x2
0
10
PRE
10
x1
0
12
COM
10
x1/2
1
30
PD
11
x1
19
30
ED
6
x1
24
4
SPD
3
x10
10
17
REC
17
x2
0
60
END
60
x1/2
0
58/61
STUN
58
x1
0
Characteristics Cost:
179
STR Roll: 20/23-
DEX Roll: 13-
CON Roll: 15-
INT Roll: 11-
EGO Roll: 11-
PER Roll: 11-
Run: 6/9"
Swim: 2"
Jump: 14/22"
Disadvantages
+ Base: 150
20 
Hunted by Genocide; Capabilities: More Powerful, 15; Non-combat Influence: Extensive, +5; Geographical Area: Unlimited, -0; Actions: Hunting, ×1; Punishment: Harsh, 0 
10 
Public Identity : BUBBA 
15 
Distinctive Features: Mutant; Concealability: Not Concealable, 15; Reaction: Noticed and Recognizable, +0 
25 
Protector of innocents 
20 
Overconfidence 
Vengeful 
Experience
5
Disad Total:
95
Exp Spent +
5
Cost =
250
Pts Skill /
Talent / Perk / Power
END/
Roll
10 
Damage Resistance (10 PD/10 ED)
Superleap (+8", 22", NC: 44") ; Non-Combat Multiplier: ×2, +0; Non-Combat (MPH): 24  2
Running (+3", 9", NC: 18") ; Non-Combat Multiplier: ×2, +0; Non-Combat (MPH): 9  2
20 
Growth-3 (×8 mass, ×2 height) ; Mass: 0 kg/0.00 lbs; Height: 0 cm/0"; Extra STR: 15; Knockback Reduction: -3; Extra BODY: 3; Extra STUN: 3; DCV Penalty: -2; PER Penalty: +2; Reduced END: Zero & Persistent, +1; Always On: -½  0
21 
Dirty Infighting
Punch (OCV +0, DCV +2, 16d6)
Roundhouse (OCV -2, DCV +1, 18d6)
Low Blow (OCV -1, DCV +1, 2d6 NND)
Disarm (OCV -1, DCV +1)
Kidney Blow (OCV -2, DCV +0, 1d6+1 HKA)
Breakfall  13-
Paramedic  11-
71
: Skills and Powers Cost
179
+ Characteristics Cost
250
= Total Cost
Base OCV: 7 Base DCV: 7 / 5
Adjustment + Adjustment +
Final OCV = Final DCV =
Levels:
Combat Maneuvers
Maneuver
Phase
OCV
DCV
Effect
Block
½
--
+0
stops attacks, abort
Brace
0
+2
½
+2 vs. RMod
Disarm
½
-2
0
disarm: STR vs. STR
Dodge
½
--
+3
vs. all attacks, abort
Grab
½
-1
-2
grab, do STR
Haymaker
½
0
-5
21d6 bef. Pushing
Move By
½
-2
-2
7d6+v/5
Move Through
½
-v/5
-3
14d6+v/3
Set
1
+1
0
Strike
½
+0
+0
STR or weapon type
Other Attacks
½
+0
+0
Covered
½
-2*
+0
target held at gunpoint
Dive for Cover
½
+0
+0
moves character, abort
Pull a Punch
½
-1/3d6
0
full STUN, ½ BODY
Roll w/Punch
½
-2
-2
½ STUN/BODY, abort
Snap Shot
1
1
-1
duck behind cover
Suppression
1
-2
+0
continuous autofire
Sweep
1
-2
×½
hit mult. targets HTH
Punch
½
0
+2
16d6
Roundhouse
½
-2
+1
18d6
Low Blow
½
-1
+1
2d6 NND
Disarm
½
-1
+1
Kidney Blow
½
-2
0
1d6+1 HKA
Range
0-4
5-8
9-16
17-32
33-64
65-128
RMod
0
-2
-4
-6
-8
-10
DEX: 20, SPD: 4, ECV: 3
Phases: 3, 6, 9, 12
PD/rPD: 30/10   ED/rED: 30/10   MD: 2
END:_____   STUN:_____   BODY:_____
Lift: 50 ton/400 ton
Background:

Quote:

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Raven