|
|
| Val |
Char |
Base |
Cost |
Max |
Pts. |
| 55/70 |
STR |
10 |
x1 |
|
45 |
| 20 |
DEX |
10 |
x3 |
|
30 |
| 30 |
CON |
10 |
x2 |
|
40 |
| 15/18 |
BODY |
10 |
x2 |
|
10 |
| 10 |
INT |
10 |
x1 |
|
0 |
| 10 |
EGO |
10 |
x2 |
|
0 |
| 10 |
PRE |
10 |
x1 |
|
0 |
| 12 |
COM |
10 |
x1/2 |
|
1 |
| 30 |
PD |
11 |
x1 |
|
19 |
| 30 |
ED |
6 |
x1 |
|
24 |
| 4 |
SPD |
3 |
x10 |
|
10 |
| 17 |
REC |
17 |
x2 |
|
0 |
| 60 |
END |
60 |
x1/2 |
|
0 |
| 58/61 |
STUN |
58 |
x1 |
|
0 |
|
Characteristics Cost: |
179 |
|
| STR Roll: |
20/23- |
| DEX Roll: |
13- |
| CON Roll: |
15- |
| INT Roll: |
11- |
| EGO Roll: |
11- |
| PER Roll: |
11- |
|
| Run: 6/9" |
| Swim: 2" |
| Jump: 14/22" |
|
|
|
|
|
| Disadvantages |
+ Base: 150 |
20
|
Hunted by Genocide; Capabilities: More Powerful, 15; Non-combat Influence: Extensive, +5; Geographical Area: Unlimited, -0; Actions: Hunting, ×1; Punishment: Harsh, 0 |
10
|
Public Identity : BUBBA |
15
|
Distinctive Features: Mutant; Concealability: Not Concealable, 15; Reaction: Noticed and Recognizable, +0 |
25
|
Protector of innocents |
20
|
Overconfidence |
5
|
Vengeful |
|
|
|
Disad Total: |
95 |
Exp Spent + |
5 |
Cost = |
250 |
|
|
|
|
|
| Pts |
Skill / Talent / Perk / Power |
END/ Roll |
10 |
Damage Resistance (10 PD/10 ED)
|
|
8 |
Superleap (+8", 22", NC: 44")
; Non-Combat Multiplier: ×2, +0; Non-Combat (MPH): 24 |
2
|
6 |
Running (+3", 9", NC: 18")
; Non-Combat Multiplier: ×2, +0; Non-Combat (MPH): 9 |
2
|
20 |
Growth-3 (×8 mass, ×2 height)
; Mass: 0 kg/0.00 lbs; Height: 0 cm/0"; Extra STR: 15; Knockback Reduction: -3; Extra BODY: 3; Extra STUN: 3; DCV Penalty: -2; PER Penalty: +2; Reduced END: Zero & Persistent, +1; Always On: -½ |
0
|
21 |
Dirty Infighting
|
|
4 |
Punch (OCV +0, DCV +2, 16d6)
|
|
5 |
Roundhouse (OCV -2, DCV +1, 18d6)
|
|
4 |
Low Blow (OCV -1, DCV +1, 2d6 NND)
|
|
4 |
Disarm (OCV -1, DCV +1)
|
|
4 |
Kidney Blow (OCV -2, DCV +0, 1d6+1 HKA)
|
|
3 |
Breakfall
|
13-
|
3 |
Paramedic
|
11-
|
71 |
: Skills and Powers Cost |
179 |
+ Characteristics Cost |
250 |
= Total Cost |
|
|
|
| Base OCV: |
7 |
Base DCV: |
7 / 5 |
| Adjustment + |
|
Adjustment + |
|
| Final OCV = |
|
Final DCV = |
|
|
| Levels:
|
|
Combat Maneuvers
| Maneuver |
Phase |
OCV |
DCV |
Effect |
| Block |
½ |
-- |
+0 |
stops attacks, abort |
| Brace |
0 |
+2 |
½ |
+2 vs. RMod |
| Disarm |
½ |
-2 |
0 |
disarm: STR vs. STR |
| Dodge |
½ |
-- |
+3 |
vs. all attacks, abort |
| Grab |
½ |
-1 |
-2 |
grab, do STR |
| Haymaker |
½ |
0 |
-5 |
21d6 bef. Pushing |
| Move By |
½ |
-2 |
-2 |
7d6+v/5 |
| Move Through |
½ |
-v/5 |
-3 |
14d6+v/3 |
| Set |
1 |
+1 |
0 |
|
| Strike |
½ |
+0 |
+0 |
STR or weapon type |
| Other Attacks |
½ |
+0 |
+0 |
|
| Covered |
½ |
-2* |
+0 |
target held at gunpoint |
| Dive for Cover |
½ |
+0 |
+0 |
moves character, abort |
| Pull a Punch |
½ |
-1/3d6 |
0 |
full STUN, ½ BODY |
| Roll w/Punch |
½ |
-2 |
-2 |
½ STUN/BODY, abort |
| Snap Shot |
1 |
1 |
-1 |
duck behind cover |
| Suppression |
1 |
-2 |
+0 |
continuous autofire |
| Sweep |
1 |
-2 |
×½ |
hit mult. targets HTH |
| Punch |
½ |
0 |
+2 |
16d6 |
| Roundhouse |
½ |
-2 |
+1 |
18d6 |
| Low Blow |
½ |
-1 |
+1 |
2d6 NND |
| Disarm |
½ |
-1 |
+1 |
|
| Kidney Blow |
½ |
-2 |
0 |
1d6+1 HKA |
|
|
Range |
0-4 |
5-8 |
9-16 |
17-32 |
33-64 |
65-128 |
RMod |
0 |
-2 |
-4 |
-6 |
-8 |
-10 |
|
DEX: 20, SPD: 4, ECV: 3
Phases: 3, 6, 9, 12
PD/rPD: 30/10 ED/rED: 30/10 MD: 2
END:_____ STUN:_____ BODY:_____
Lift: 50 ton/400 ton |
|