|
Name:
|
Gambler |
|
Player:
|
NTV Blood |
|
|
|
Val
|
Char |
Base
|
Cost
|
Max
|
Pts.
|
|
23
|
STR |
10
|
x1
|
|
13
|
|
30
|
DEX |
10
|
x3
|
|
60
|
|
30
|
CON |
10
|
x2
|
|
40
|
|
15
|
BODY |
10
|
x2
|
|
10
|
|
23
|
INT |
10
|
x1
|
|
13
|
|
22
|
EGO |
10
|
x2
|
|
24
|
|
20
|
PRE |
10
|
x1
|
|
10
|
|
20
|
COM |
10
|
x1/2
|
|
5
|
|
13
|
PD |
5
|
x1
|
|
8
|
|
13
|
ED |
6
|
x1
|
|
7
|
|
6
|
SPD |
4
|
x10
|
|
20
|
|
12
|
REC |
11
|
x2
|
|
2
|
|
60
|
END |
60
|
x1/2
|
|
0
|
|
120
|
STUN |
42
|
x1
|
|
78
|
|
Characteristics Cost:
|
290
|
|
| STR Roll: |
14- |
| DEX Roll: |
15- |
| CON Roll: |
15- |
| INT Roll: |
14- |
| EGO Roll: |
13- |
| PER Roll: |
14- |
|
| Run: 6" |
| Swim: 2" |
| Jump: 5" |
|
|
|
|
|
| Disadvantages |
+ Base: 100
|
|
15
|
DF: Detects as Magical Being; Concealability: Concealable, 10; Reaction:
Always noticed & major reaction, +5 |
|
20
|
Hunted : Genocide; Capabilities: More Powerful, 15; Non-combat Influence:
Extensive, +5 |
|
20
|
Hunted: Viper; Capabilities: More Powerful, 15; Non-combat Influence:
Extensive, +5 |
|
20
|
Compulsive Gambler |
|
15
|
Doesn't take orders well |
|
15
|
Greedy |
|
15
|
Overconfidence |
|
10
|
Reputation: Card Shark |
|
5
|
Rivalry:Other Gamblers; Situation: Professional, 5 |
|
15
|
Secret Identity: Jean-Pierre Babtiste |
|
|
|
|
Disad Total:
|
150
|
|
Exp Spent +
|
292
|
|
Cost =
|
542
|
|
|
|
|
|
| Pts |
Skill /
Talent / Perk / Power |
END/
Roll
|
|
50
|
Multipower: Charging Any Object (101-pt reserve) ; OAF: -1 (101) |
|
|
m-5
|
11d6 Energy Blast (1) ; Range: 656; Versus: ED; Range based on STR:
Slightly, -¼; Area Effect (One-hex): 1 hex(es), +½; OAF:
-1 (82) |
8 |
|
m-6
|
10d6 Energy Blast ; Range: 1000; Versus: ED; Range Based On STR: Slightly,
-¼; Autofire: 5 shots, ½; Area Effect (One-hex): 1 hex(es),
+½; OAF: -1 (100) |
10 |
|
10
|
Hand-to-Hand Attack: Staff (7d6, Total 11½d6) ; OAF: -1 (21) |
2 |
|
10
|
Armor (5 PD/5 ED) ; OIF: -½ (15) |
|
|
2
|
Life Support: Intense Heat/Cold ; OIF: -½ (3) |
|
|
37
|
9d6 Mind Control ; Requires Skill Roll: Conversation: -½; Reduced
END: Half, +¼ (56) |
2 |
|
10
|
N-Ray Vision ; Gestures: Instant Power, -¼; Limited Power: Gambling
Only: Seriously, -½; Incantation: Instant Power, -¼ (20) |
|
|
10
|
Instant Change ; Clothes: Any Set, 10 (10) |
|
|
22
|
END Reserve (200 END, 2 REC/turn) (22) |
|
| |
. |
|
|
5
|
Defensive Strike (OCV +1, DCV +3, 4½d6) |
|
|
5
|
Offensive Strike (OCV -2, DCV +1, 8½d6) |
|
|
4
|
Killing Strike (OCV -2, DCV +0, 1d6+1 HKA) |
|
|
4
|
Martial Dodge (OCV --, DCV +5) |
|
|
4
|
Martial Strike (OCV +0, DCV +2, 6½d6) |
|
|
3
|
Martial Throw (OCV +0, DCV +1, 4½d6+v/5) |
|
|
2
|
+1 level w/Staff |
|
|
3
|
Acrobatics |
15- |
|
3
|
Breakfall |
15- |
|
3
|
Climbing |
15- |
|
3
|
Concealment |
14- |
|
3
|
Criminology |
14- |
|
3
|
Gambling |
11- |
|
0
|
Native Language:Cajun (Imitate Dialects) (Imitate Dialects) |
|
|
1
|
French (Fluent Conv.) |
|
|
1
|
English (Fluent Conv.) |
|
|
1
|
Spanish (Fluent Conv.) |
|
|
1
|
Native American Language: Creole (Imitate Dilects) (Fluent Conv.) |
|
|
1
|
German (Fluent Conv.) |
|
|
1
|
Japanese (Fluent Conv.) |
|
|
1
|
Italian (Fluent Conv.) |
|
|
1
|
Korean (Fluent Conv.) |
|
|
3
|
Lockpicking |
15- |
|
3
|
Paramedic |
14- |
|
3
|
Persuasion |
13- |
|
3
|
Seduction |
13- |
|
3
|
Shadowing |
11- |
|
3
|
Sleight of Hand |
15- |
|
3
|
Stealth |
15- |
|
3
|
Streetwise |
13- |
|
3
|
Jack of All Trades |
|
|
3
|
Linguist |
|
|
3
|
Traveler |
|
|
4
|
+3 level w/3 levelw/Group Similar: ; Gestures: Instant Power, -¼;
Incantation: Instant Power, -¼; Limited Power:Gambling Only: Seriously,
-½ |
|
|
252
|
: Skills and Powers Cost |
|
290
|
+ Characteristics Cost |
|
542
|
= Total Cost |
|
|
|
| Base OCV: |
10 |
Base DCV: |
10 |
| Adjustment + |
|
Adjustment + |
|
| Final OCV = |
|
Final DCV = |
|
|
| Levels: |
|
Combat Maneuvers
| Maneuver |
Phase
|
OCV
|
DCV
|
Effect |
| Block |
½
|
--
|
+0
|
stops attacks, abort |
| Brace |
0
|
+2
|
½
|
+2 vs. RMod |
| Disarm |
½
|
-2
|
0
|
disarm: STR vs. STR |
| Dodge |
½
|
--
|
+3
|
vs. all attacks, abort |
| Grab |
½
|
-1
|
-2
|
grab, do STR |
| Haymaker |
½
|
0
|
-5
|
7d6 bef. Pushing |
| Move By |
½
|
-2
|
-2
|
2½d6+v/5 |
| Move Through |
½
|
-v/5
|
-3
|
4½d6+v/3 |
| Set |
1
|
+1
|
0
|
|
| Strike |
½
|
+0
|
+0
|
STR or weapon type |
| Other Attacks |
½
|
+0
|
+0
|
|
| Covered |
½
|
-2*
|
+0
|
target held at gunpoint |
| Dive for Cover |
½
|
+0
|
+0
|
moves character, abort |
| Pull a Punch |
½
|
-1/3d6
|
0
|
full STUN, ½ BODY |
| Roll w/Punch |
½
|
-2
|
-2
|
½ STUN/BODY, abort |
| Snap Shot |
1
|
1
|
-1
|
duck behind cover |
| Suppression |
1
|
-2
|
+0
|
continuous autofire |
| Sweep |
1
|
-2
|
×½
|
hit mult. targets HTH |
| Defensive Strike |
½
|
+1
|
+3
|
4½d6 |
| Offensive Strike |
½
|
-2
|
+1
|
8½d6 |
| Killing Strike |
½
|
-2
|
0
|
1d6+1 HKA |
| Martial Dodge |
½
|
|
+5
|
|
| Martial Strike |
½
|
0
|
+2
|
6½d6 |
| Martial Throw |
½
|
+0
|
+1
|
4½d6+v/5 |
|
|
|
Range
|
0-4
|
5-8
|
9-16
|
17-32
|
33-64
|
65-128
|
|
RMod
|
0
|
-2
|
-4
|
-6
|
-8
|
-10
|
|
DEX: 30, SPD: 6, ECV: 7
Phases: 2, 4, 6, 8, 10, 12
PD/rPD: 18/5 ED/rED: 18/5 MD:
0
END: ______ STUN: ______ BODY: ______
Lift: 606½kg |
|