|
Name:
|
Vixxxyn |
|
Player:
|
Liz |
|
|
|
Val
|
Char |
Base
|
Cost
|
Max
|
Pts.
|
|
15
|
STR |
10
|
x1
|
|
5
|
|
20
|
DEX |
10
|
x3
|
|
30
|
|
15
|
CON |
10
|
x2
|
|
10
|
|
17
|
BODY |
10
|
x2
|
|
14
|
|
10
|
INT |
10
|
x1
|
|
0
|
|
20
|
EGO |
10
|
x2
|
|
20
|
|
20
|
PRE |
10
|
x1
|
|
10
|
|
10
|
COM |
10
|
x1/2
|
|
0
|
|
3
|
PD |
3
|
x1
|
|
0
|
|
3
|
ED |
3
|
x1
|
|
0
|
|
6
|
SPD |
3
|
x10
|
|
30
|
|
10
|
REC |
6
|
x2
|
|
8
|
|
35
|
END |
30
|
x1/2
|
|
2
|
|
49
|
STUN |
33
|
x1
|
|
16
|
|
Characteristics Cost:
|
145
|
|
| STR Roll: |
12- |
| DEX Roll: |
13- |
| CON Roll: |
12- |
| INT Roll: |
11- |
| EGO Roll: |
13- |
| PER Roll: |
11- |
|
| Run: 6/20" |
| Swim: 2" |
| Jump: 3" |
|
|
|
|
|
| Disadvantages |
+ Base: 100
|
|
15
|
DF: Mutant; Concealability: Not Concealable, 15 |
|
10
|
DF: Silver Skin; Concealability: Concealable, 10 |
|
15
|
DNPC son, Bryan |
|
25
|
Hunted by Genocide; Capabilities: More Powerful, 15; Non-combat Influence:
Extensive, +5 |
|
15
|
Watched by US Government; Capabilities: More Powerful, 15; Non-combat
Influence: Extensive, +5; Only Watching: ×½ |
|
10
|
Watched by the Media; Capabilities: Less Powerful, 5; Non-combat Influence:
Extensive, +5; Only Watching: ×½ |
|
15
|
Claustrophobia |
|
20
|
Reputation |
|
15
|
Secret Identity |
|
|
|
|
Disad Total:
|
140
|
|
Exp Spent +
|
2
|
|
Cost =
|
242
|
|
|
|
|
|
| Pts |
Skill /
Talent / Perk / Power |
END/
Roll
|
|
50
|
Multipower (75-pt reserve) ; OIF Whip: -½ (75) |
|
|
u-4
|
15d6 Telepathy ; Activation: 15-, -¼ (75) |
7 |
|
u-4
|
6d6 Ego Attack ; Activation: 15-, -¼; Reduced END: Half, +¼
(75) |
3 |
|
u-3
|
5d6 Ego Attack ; No Range: -½; Reduced END: Zero, +½
(75) |
0 |
|
u-4
|
10d6 Mind Control ; Reduced END: Half, +¼ (62) |
2 |
|
27
|
Earwrap ; IIF: -¼; Independent: -2 (27) |
|
|
(18)
|
Armor (20 PD/20 ED) (60) |
|
|
(9)
|
Running (+14", 20", NC: 40") (28) |
4 |
|
5
|
Instant Change ; Clothes: Any Set, 10; Activation: 14-, -½;
OIF Necklace: -½ (10) |
|
|
97
|
: Skills and Powers Cost |
|
145
|
+ Characteristics Cost |
|
242
|
= Total Cost |
|
|
|
| Base OCV: |
7 |
Base DCV: |
7 |
| Adjustment + |
|
Adjustment + |
|
| Final OCV = |
|
Final DCV = |
|
|
| Levels: |
|
Combat Maneuvers
| Maneuver |
Phase
|
OCV
|
DCV
|
Effect |
| Block |
½
|
--
|
+0
|
stops attacks, abort |
| Brace |
0
|
+2
|
½
|
+2 vs. RMod |
| Disarm |
½
|
-2
|
0
|
disarm: STR vs. STR |
| Dodge |
½
|
--
|
+3
|
vs. all attacks, abort |
| Grab |
½
|
-1
|
-2
|
grab, do STR |
| Haymaker |
½
|
0
|
-5
|
4½d6 bef. Pushing |
| Move By |
½
|
-2
|
-2
|
1½d6+v/5 |
| Move Through |
½
|
-v/5
|
-3
|
3d6+v/3 |
| Set |
1
|
+1
|
0
|
|
| Strike |
½
|
+0
|
+0
|
STR or weapon type |
| Other Attacks |
½
|
+0
|
+0
|
|
| Covered |
½
|
-2*
|
+0
|
target held at gunpoint |
| Dive for Cover |
½
|
+0
|
+0
|
moves character, abort |
| Pull a Punch |
½
|
-1/3d6
|
0
|
full STUN, ½ BODY |
| Roll w/Punch |
½
|
-2
|
-2
|
½ STUN/BODY, abort |
| Snap Shot |
1
|
1
|
-1
|
duck behind cover |
| Suppression |
1
|
-2
|
+0
|
continuous autofire |
| Sweep |
1
|
-2
|
×½
|
hit mult. targets HTH |
|
|
|
Range
|
0-4
|
5-8
|
9-16
|
17-32
|
33-64
|
65-128
|
|
RMod
|
0
|
-2
|
-4
|
-6
|
-8
|
-10
|
|
DEX: 20, SPD: 6, ECV: 7
Phases: 2, 4, 6, 8, 10, 12
PD/rPD: 23/20 ED/rED: 23/20 MD:
0
END: ______ STUN: ______ BODY: ______
Lift: 200kg |
|