Package Deals


A Package Deal is a framework for building a character. The Package Deal represents the set of Skills, Disadvantages, restrictions, and bonuses that a character would acquire because of membership in an organization, or from practicing a certain profession. Package deals represent the character's experiences, or minimum requirements for an organization.

Package Deals have advantages for both the player and the GM. For the player, it's easier to build a character because package deals give a place to start, and extra points for the character (due to the Disadvantages connected with the Package Deal). The GM, in turn, now has better idea of the character's background and more information about where he comes from.

OBTAINING A PACKAGE DEAL

In order to acquire a Package Deal, the character should simply pay the Package cost with character points. To fit conception, the character should only buy a Package Deal if it fits - the Green Berets would never accept a 12 yearold child into their ranks. The GM has the final decision whether a character can purchase a Package Deal or not. Once he's purchased a Package Deal, the character now has all the Skills and Disadvantages listed in the Package Deal. Do not be confused by the term "Package bonus". The character does not get points from the Package bonus, it just makes the package cheaper. Characters should list the Package Bonus under their Disadvantages in order to balance their point totals.

You can find Package Deals in many of the Hero Game books.   Package Deal Samples