A Package Deal is a framework for building a character.
The Package Deal represents the set of Skills, Disadvantages,
restrictions, and bonuses that a character would
acquire because of membership in an organization, or from
practicing a certain profession. Package deals represent
the character's experiences, or minimum requirements for
an organization.
Package Deals have advantages for both the player and
the GM. For the player, it's easier to build a character
because package deals give a place to start, and extra
points for the character (due to the Disadvantages connected
with the Package Deal). The GM, in turn, now has
better idea of the character's background and more
information about where he comes from.
OBTAINING A PACKAGE DEAL
In order to acquire a Package Deal, the character should
simply pay the Package cost with character points. To fit
conception, the character should only buy a Package Deal
if it fits - the Green Berets would never accept a 12 yearold
child into their ranks. The GM has the final decision
whether a character can purchase a Package Deal or not.
Once he's purchased a Package Deal, the character now
has all the Skills and Disadvantages listed in the Package
Deal. Do not be confused by the term "Package bonus".
The character does not get points from the Package bonus,
it just makes the package cheaper. Characters should list
the Package Bonus under their Disadvantages in order to
balance their point totals.
You can find Package Deals in many of the Hero Game books.
Package Deal Samples
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