Figured Characteristics
PHYSICAL DEFENSE (PD)
This Characteristic represents how tough a character is against physical attacks (like punches). A character's PD is subtracted from the STUN and BODY damage done by a normal physical attack. Physical Defense has a base value of (STR/5), and may be increased 1 point for 1 Character Point.

ENERGY DEFENSE (ED)
This Characteristic represents how tough a character is against energy attacks (like electricity or heat). A character's ED is subtracted from the amount of STUN and BODY damage done by normal energy attacks. Energy Defense has a base value of (CON/5), and may be increased 1 point for 1 Character Point.

SPEED (SPD)
This Characteristic represents how many actions a character may perform in a turn. Speed has a base value of 1 + (DEX/10). Each additional Speed pt costs 10 Character Pts. Speed is the only Characteristic that does not round off in favor of the character. To increase Speed, characters must buy the remaining fraction of a Speed point. Each 1/10 of a SPD point costs 1 Character Point.
Example: A character with a DEX of 18 has a base speed of 1 + (18/10) = 2.8, which rounds down to 2, so the character is SPD 2. If the character wanted to be SPD 3, it would cost 2 Character Points. If the character wanted to be SPD 4, it would cost 12 Character Points.

RECOVERY (REC)
This Characteristic represents how fast a character recovers from being exhausted or knocked out. It also allows the character to heal more quickly. Recovery has a base value of (STR/5) + (CON/5). Each point of REC allows the character to regain one point of lost STUN and one point of lost END each post-Segment 12 Recovery Phase and each Phase the character does nothing else. Each additional point of REC costs 2 Character Points.

ENDURANCE (END)
This Characteristic represents how long a character can expend energy. A character who uses a Power, moves, or uses STR expends END. END has a base value of 2 x CON. Each additional END costs 1/2 Character Point (to buy 2 END only costs 1 Character Point).

STUN (STUN)
This Characteristic represents how much damage a character can take before being knocked out. STUN has a base value of BODY + (STR/2) + (CON/2). Each additional STUN costs 1 Character Point.