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(1) The Incompetent Normal. This individual starts with -20 (that is, negative twenty) Character Points. It is possible for him to start with even fewer points. An Incompetent Normal is so inept that he must begin with his basic Characteristics lowered to reflect his general incompetence. Incompetent Normals can have a maximum of 25 points of Disadvantages (but must total 0 points or less; they can only take 25 points of Disadvantages if they have a base of -25). Incompetent Normals are almost always Non-Player Characters (run by the Gamemaster). Examples of Incompetent Normals include feeble informers, small children, old or infirm people, and so forth. (2) The Normal. The normal is just an average person with average Characteristics. Normals have no extra Character Points. A Normal may have a maximum of 25 points of Disadvantages. Normals are usually Non-Player Characters (NPCs). A Normal can often have a Disadvantage to add color and to buy some job or hobby skills. (3) The Skilled Normal. The Skilled Normal is a normal person, but one who is very good at what he does. A Skilled Normal is much better than his fellows, and is usually only shown up by Competent Normals or Heroes. Skilled Normals start with a 25 point base, and can have a maximum of 25 points of Disadvantages. (4) The Competent (Talented) Normal. A Competent Normal (also called a Talented Normal) is given 50 Character Points to buy skills and boost Characteristics. He can also have a maximum of 50 points of Disadvantages. The Competent Normal is capable of performing physical, mental, and talent-related feats impressive to the average person. This character can out-think, outmaneuver, out-fight, and otherwise out-perform lesser opponents. The Talented Normal makes a great villain or special thug for the player-characters to fight. Examples include an Olympic athlete or a Nobel prize winner. (5) The Hero. The Hero begins with 75 Character Points, and a maximum of 75 points of Disadvantages. The Hero is generally capable of feats which will in turn impress the Competent Normal. The Hero gets involved in the most rigorous and dangerous of all modern escapades. The Hero has the competence level of characters on TV shows, movies, and in books. This will often be the highest level of character in a heroic campaign. (6) Superhero. The Superhero is the most powerful of characters, and represents the amazing paranormals of comic books and myth. Superheroes begin with 100 Character Points and a maximum of 150 points of Disadvantages. High Powered superheroes can have even more points. Superheroes, and their counterparts, supervillains, are much more powerful than the other members of the campaign universe. The point base and maximum number of Disadvantages will vary according to the actual power level the GM would like to promote in the campaign. A character has a base number of Character Points, listed on the table above. These points are "free"; the character can spend them on Characteristics, Skills, and Powers (if appropriate). The character can also take Disadvantages up to the maximum point value listed. These Disadvantages give the character extra Character Points and add to the character conception. The character does not have to take the maximum number of Disadvantage Points; he could, for example, take none at all. Characters accumulate Experience Points through adventuring. Experience Points are identical to Character points. They can be used to purchase Skills, boost Characteristics, and diminish or even eliminate |